{"author_name":"Mongo","cat":"LD #35","comments":[],"epoch":1460661480,"likes":0,"metadata":{"p_key":"8392","p_author":"Mongo","p_authorkey":"57043","p_urlkey":"43839","p_title":"In for the compo !.. Maybe","p_cat":"LD #35","p_event":"LD35","p_time":"1460661480","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"57043","us_name":"Mongo","us_username":"mongo","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Hi guys and gals!<\/p>\n <p>I&#8217;ve been jamming for ludum dare for some time now, and thoroughly loved it. This time I thought I&#8217;d go solo and see if I can manage a project on my own. I&#8217;ve mainly been programming, doing sounds and music, but I&#8217;m excited to try my hand at all the different aspects of video game design.<\/p>\n <p>However&#8230;<\/p>\n <p>I got loads of stuff to do, so I will wait until the last day to decide. We&#8217;ll see, but right now I feel like I could partecipate.<\/p>\n <p>If I do, I&#8217;m thinking of doing everything in Processing! Processing is a cool environment for mainly visual applications, but it has some really simple sound functions too. A lot has to be done from scratch as far as I know, like collision checking and other stuff, but that&#8217;s entirely dependent on the game too. So:<\/p>\n <p>Processing: Everything.<\/p>\n <p>If not, I&#8217;ll probably use:<\/p>\n <p>Unity 5: Game enginge<\/p>\n <p>Reaper: Music and sound editing<\/p>\n <p>Graphics? Don&#8217;t know \ud83d\ude00 Maybe Aseprite and Tiled, or just go programmatic with Vectrosity.<\/p>\n <p>That&#8217;s it for this time. I hope to be able to partecipate and see you all here this weekend!<\/p>","time":"April 14th, 2016 2:18 pm","title":"In for the compo !.. Maybe"}