{"assets":[],"author_link":"author\/holyblackcat\/","author_name":"HolyBlackCat","cat":"LD #33","categories":["LD #33"],"comments":[],"epoch":1439654640,"event":"LD33","likes":6,"metadata":{"p_key":"83879","p_author":"HolyBlackCat","p_authorkey":"0","p_urlkey":"294620","p_title":"Well, hello again!","p_cat":"LD #33","p_event":"LD33","p_time":"1439654640","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1440115200","event_key":"29","event_name":"LD33"},"source_url":"2015\/08\/15\/well-hello-again\/","text":"<p><strong>So, hello again, dear developers!<\/strong><\/p>\n<p>And again, I\u2019m going to participate in the LD, for the 4th time in the lifetime of this universe.<\/p>\n<p>I\u2019m a 16 year old hobby developer from Russia, with something like 2.5 years of C++ experience. (I start to forget when I started to do\u00a0it. :D)<\/p>\n<p>And I just want to say hello to those people who have enough skills and enough courage to partipate in the event this time.<\/p>\n<p>As I said, it will be my fourth time. I\u2019m really happy about it. I have no idea how I can make money with my skills at this point, so only thing that I can make with them is to partipate in various events and contests. (And sometimes I make small utility programs.) And Ludum Dare is the biggest of them. I thint that it\u2019s one of the main reasons why I continue to develop my programming, drawing and music-making skills. Funny thing is: I didn\u2019t learn anything super big for some time already, I just made games and used some new libraries. But my skills are still somehow improving! Just look at these results (which I\u2019m very proud of):<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/nicestats.png\"><img alt=\"nicestats\" class=\"aligncenter size-full wp-image-467817\" height=\"401\" sizes=\"(max-width: 321px) 100vw, 321px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/nicestats.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/nicestats-240x300.png 240w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/05\/nicestats.png 321w\" width=\"321\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>And I\u2019m going to try again. I\u2019m going to do something with this shameful \u2018humor\u2019 regression, but beating other results can be hard. Especially that cool \u2018Overall: #42\u2019. But I\u2019m still going to try at best of my abilities and improve all or at least most of them!<\/p>\n<p>And there is one more interesting thing: My life changed a lot since previous LD. I\u2019m now in different city and some things have changed. I feel more happy about my life at this moment. And I\u2019m very interested in looking at how these changes in my mind will change the way how I make games.<\/p>\n<p>But there is one disadvantage in being in another city: I have not took my workstation with me! D: So now, while I writing this post now, I\u2019m sitting in a small and not so clean room in front of slightly crappy laptop with tiny 1366\u00d7768 screen, using old vacuum cleaner as a chair. \ud83d\ude00<\/p>\n<p>I left my physical tools behind, by my virtual tools are still with me:<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/toolchain1.png\"><img alt=\"toolchain\" class=\"aligncenter size-large wp-image-472889\" height=\"300\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/toolchain1-550x300.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/toolchain1-300x164.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/toolchain1-550x300.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/toolchain1.png 981w\" width=\"550\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<ul>\n<li><strong>CodeBlocks<\/strong> \u2013 Just because it\u2019s best free C++ IDE I know.<\/li>\n<li><strong>MinGW-w64 (GCC 5.1)<\/strong> \u2013 A C++ compiler. Because it\u2019s best C++ compiler, in my opinion.<\/li>\n<li><strong>Winamp<\/strong> \u2013 Old, but still very good music player.<\/li>\n<li><strong>Paint.NET<\/strong> \u2013 Last version of it slightly suck, but it\u2019s still my favourite graphics editor.<\/li>\n<li><strong>Fony<\/strong> \u2013 I don\u2019t think I\u2019m going to use it, but who knows. It\u2019s a pixel font editor, and I have a lot of handmade fonts already. (BTW, I\u2019m very happy about it: I make almost all fonts that I use for my games and even for code in my IDE by myself!)<\/li>\n<li><strong>Notepad++<\/strong> \u2013 A very nice text editor, for those cases when IDE is too bulky.<\/li>\n<li><strong>Sfxr<\/strong> \u2013 Small but nice sound effects generator.<\/li>\n<li><strong>LabChirp<\/strong> \u2013 Also sound effects generator, but more complicated. You need to know how sound waves work to make something with it.<\/li>\n<li><strong>LMMS<\/strong> \u2013 Music editor. Too complicated for me at this moment, but maybe I will use it a little.<\/li>\n<li><strong>Audacity<\/strong> \u2013 Sound editor. It\u2019s hard to make something new with it, but it\u2019s very good for editing existing sounds.<\/li>\n<li><strong>Sunvox<\/strong> \u2013 Nice music editor! I bet you have not heard about it before, but it\u2019s easy to use and have interesting effects. And it have one killer feature: Very good echo and reverb. And as you know, every junk sounds good if apply enough echo and reverb. \ud83d\ude00<\/li>\n<li><strong>ShaderSandbox<\/strong> \u2013 It\u2019s not on the screenshot. Basically, it\u2019s just an offline Shadetoy, which can save images generated with your GLSL sahders to files. I made it myself!\u00a0<a href=\"http:\/\/ludumdare.com\/compo\/2015\/03\/25\/shadersandbox-generate-images-using-glsl-shaders\/\" target=\"_blank\">You can read more about it here.<\/a><\/li>\n<\/ul>\n<p>And I want to say a few words about my engine. I don\u2019t use those frameworks, when you have everything done for you. I use my own handmade engine, \u2018L8\u2019, which I\u2019m very proud of. (3300 lines of code.) It\u2019s written on top of SDL, OpenGL (GLEW) and OpenAL. No other libraries. It have some support for both 2D and 3D graphics and 3D sound effects. And it even works on android! (But at this moment without sound.) <a href=\"https:\/\/bitbucket.org\/HolyBlackCat\/l-engine\/\" target=\"_blank\">See it here.<\/a><\/p>\n<p>I\u2019ve recently added support for old OpenGL 2, so you will no longer have any problems with old PCs! So, if some of you have tried to play some of my games and got an error message about too old OpenGL version, please write a comment about it and will port that game for the new engine version when I will have some time.<\/p>\n<p>That\u2019s all that I wanted to say.<\/p>\n<p>I\u2019m eagerly waiting for the event to start.<\/p>\n<p><strong>Good luck to every one of you who is brave enough to participate in this\u00a0LD!<\/strong><\/p>\n<p>\u00a0<\/p>","time":"August 15th, 2015 4:04 pm","title":"Well, hello again!","title_was_empty":false}