We’re Jammin
Planning on doing a Jam entry this weekend. This will by my 9th LD, but first time as a team. We will probably use UE4 or my game engine depending on our idea. Good luck everyone!
Previous Entries
- Berry Thorny (LD34) – Endless runner with dynamic splines in unreal.
- The Monster I Am (LD33) – A rampage demake with physics based destruction.
- Scan Lines (LD31) – A platformer where the world is being rebuilt one scan line at a time.
- (R, G, B) (LD26) – A minimalist adventure game with cool lighting effects.
- Dark World (LD25) – A platforming game from the enemy’s point of view.
- Spacescape (LD21) – Escape a self destructing space station, with hand drawn art and vocal sounds.
- Light The Way (LD20) – Guide the creatures to safety with your light, with minimalist art.
- Protractor (LD18) – A katamari shoot-em-up, with a ship construction system and abstract visuals.
My Tools
- Unreal Engine 4 – Epic’s Game Engine
- Frank Engine – My Open Source Game Engine
- TortoiseSVN – Revision Tracking
- GIMP – Image Manipulation
- Audacity – Audio Editing
- SFXR – Sound Effect Generator
- Figure – Music Creation App for iPhone
Some GIFs of My Previous Entries