{"author_link":"\/users\/his-games","author_name":"his-games","author_uid":"his-games","comments":[],"epoch":1640162446,"event":"LD49","format":"md","ldjam_node_id":275562,"likes":11,"metadata":{"p_key":"83534","p_author":"his-games","p_authorkey":"1232884","p_urlkey":"294272","p_title":"CATACLYSM is fixed!","p_cat":"LDJam ","p_event":"LD49","p_time":"1640162446","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1232884","us_name":"his-games","us_username":"his-games","event_start":"1633046400","event_key":"119","event_name":"Ludum Dare 49"},"node":{"id":275562,"parent":260127,"_superparent":258323,"author":232884,"type":"post","subtype":"","subsubtype":"","published":"2021-12-22T08:40:46Z","created":"2021-12-22T08:33:03Z","modified":"2022-01-23T23:53:28Z","_trust":3,"version":852513,"slug":"cataclysm-is-fixed","name":"CATACLYSM is fixed!","body":"When I made the game in October, it was ... pretty bad. I was having a lot of problems with lag, collision detection, and bad movement. But after a long break, I got back to it. I revamped the entire physics system, with a much more efficient one that doesn't use inefficient lists to store forces like the last one did, and spent days trying to get a smooth, clean, and responsive system.\n\nI added lots of quality of life changes, removes lots of bugs, and fixed spawn points. And I added absolutely no new content whatsoever!\n![Screenshot 2021-12-22 083759.png](\/\/\/raw\/4bd\/83\/z\/4870f.png)\nLook! Dust!\n\nSo, while I hate to be that guy, I'd love for you to try it again - if you played the awful original, or even if you didn't! \n\nGive it a shot at: https:\/\/his-games.itch.io\/cataclysm-jam . We'd be happy to have you!\n![splash.png](\/\/\/raw\/4bd\/83\/z\/48710.png)","scope":"public","node-timestamp":"2021-12-22T08:40:46Z","meta":[],"path":"\/events\/ludum-dare\/49\/cataclysm\/cataclysm-is-fixed","parents":[1,5,9,258323,260127],"files":[],"files-timestamp":0,"love":11,"love-timestamp":"2022-01-23T23:53:28Z","comments":2,"comments-timestamp":"2022-01-07T02:55:27Z","_wayback":{"timestamp":"20241115091002","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/275834+275829+275702+275626+243781+275587+275562+275547+275479+275456?author&parent&superparent"}},"node_metadata":{"n_key":"275562","n_urlkey":"294272","n_parent":"260127","n_path":"\/events\/ludum-dare\/49\/cataclysm\/cataclysm-is-fixed","n_slug":"cataclysm-is-fixed","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"232884","n_created":"1640161983","n_modified":"1642982008","n_version":"852513","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/49\/cataclysm\/cataclysm-is-fixed","text":"When I made the game in October, it was ... pretty bad. I was having a lot of problems with lag, collision detection, and bad movement. But after a long break, I got back to it. I revamped the entire physics system, with a much more efficient one that doesn't use inefficient lists to store forces like the last one did, and spent days trying to get a smooth, clean, and responsive system.\n\nI added lots of quality of life changes, removes lots of bugs, and fixed spawn points. And I added absolutely no new content whatsoever!\n![Screenshot 2021-12-22 083759.png](\/\/\/raw\/4bd\/83\/z\/4870f.png)\nLook! Dust!\n\nSo, while I hate to be that guy, I'd love for you to try it again - if you played the awful original, or even if you didn't! \n\nGive it a shot at: https:\/\/his-games.itch.io\/cataclysm-jam . We'd be happy to have you!\n![splash.png](\/\/\/raw\/4bd\/83\/z\/48710.png)","title":"CATACLYSM is fixed!","wayback_source":{"timestamp":"20241115091002","url":"https:\/\/api.ldjam.com\/vx\/node2\/get\/275834+275829+275702+275626+243781+275587+275562+275547+275479+275456?author&parent&superparent"}}