{"assets":[],"author_link":"author\/thegrieve\/","author_name":"Grieve","cat":"LD #32","categories":["LD #32"],"comments":[],"epoch":1429474080,"event":"LD32","likes":6,"metadata":{"p_key":"83457","p_author":"Grieve","p_authorkey":"0","p_urlkey":"294195","p_title":"Gradience \u2013 Update #5 \u2013 End of Day #2","p_cat":"LD #32","p_event":"LD32","p_time":"1429474080","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1429228800","event_key":"27","event_name":"LD32"},"source_url":"2015\/04\/19\/gradience-update-5-end-of-day-2\/","text":"<p>Today seen a total overall of the level system to allow for concise YAML descriptions of the levels and progressions, along with player and enemy death stuff. Which means we should be able to get some serious work done for tutorials and early levels tomorrow evening. On top of this we\u2019ve been working hard on getting some excellent music into it.<\/p>\n<p>Tonight\u2019s teaser: \u00a0The title screen! (click for better version)<\/p>\n<p>\u00a0<\/p>\n<p><a href=\"http:\/\/gfycat.com\/SimilarRingedEmu\"><img alt=\"\" class=\"aligncenter\" src=\"http:\/\/giant.gfycat.com\/SimilarRingedEmu.gif\" width=\"500\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gifs\/\" rel=\"tag\">gifs<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/glow\/\" rel=\"tag\">Glow<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gradience\/\" rel=\"tag\">gradience<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/teamrehab\/\" rel=\"tag\">teamrehab<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/title\/\" rel=\"tag\">title<\/a><\/p>","time":"April 19th, 2015 8:08 pm","title":"Gradience \u2013 Update #5 \u2013 End of Day #2","title_was_empty":false}