{"assets":[],"author_link":"author\/gokottastudio\/","author_name":"gokottastudio","cat":"LD #34","categories":["LD #34"],"comments":[],"epoch":1451910600,"event":"LD34","likes":7,"metadata":{"p_key":"83311","p_author":"gokottastudio","p_authorkey":"0","p_urlkey":"294049","p_title":"Plutonium FREE: Making of first LD \u2013 Design\/Dev","p_cat":"LD #34","p_event":"LD34","p_time":"1451910600","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1449792000","event_key":"31","event_name":"LD34"},"source_url":"2016\/01\/04\/plutonium_free_making_of\/","text":"<p>Hi there, folks! So\u2026 we\u2019d like to tell you how was our first experience developing a game in 72h for LD34 with Unreal Engine 4.<\/p>\n<p>Everything began at 3:00 a.m (Spain). Our first reaction on the \u201ctwo themes draw\u201d issue was\u2026 well, laughter! Our first Ludum, and beggining like this\u2026!<\/p>\n<p>We had a breath, and then we decided to make a very very simple game, talking about mechanics. It was our first time joining LD, we didn\u2019t want to be incautious. We had to plan something \u201caccomplishable\u201d for us in 72h without dying in the process.<\/p>\n<p>Finally we decided to make a \u201cchoices\u201d game, where you only had to decide which button to push and when to push hit. Relfexes were the key. Also, we wanted to make it frenzy, so the player had to look at both sides of the screen without rest.<\/p>\n<p>And then, we started searching for references and making sketches at the art department. We wanted a Little car\u00e1cter, but very very glutton, (related to \u201cgrowing\u201d theme)<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v01.jpg\"><img alt=\"gokotta_bocetos_v01\" class=\"alignnone wp-image-531674 size-large\" height=\"398\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v01-550x398.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v01-300x217.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v01-550x398.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v01.jpg 1500w\" width=\"550\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v02.jpg\"><img alt=\"gokotta_bocetos_v02\" class=\"alignnone size-medium wp-image-531675\" height=\"300\" sizes=\"(max-width: 212px) 100vw, 212px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v02-212x300.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v02-212x300.jpg 212w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v02-550x778.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v02.jpg 1060w\" width=\"212\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v03.jpg\"><img alt=\"gokotta_bocetos_v03\" class=\"alignnone size-medium wp-image-531676\" height=\"300\" sizes=\"(max-width: 212px) 100vw, 212px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v03-212x300.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v03-212x300.jpg 212w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v03-550x778.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_bocetos_v03.jpg 1060w\" width=\"212\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_ref_01.jpg\"><img alt=\"gokotta_ref_01\" class=\"alignnone wp-image-531692 size-thumbnail\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_ref_01-150x150.jpg\" width=\"150\"\/><\/a><\/p>\n<p>Once we had the main ideas and sketches clear, we did a layout, so that the \u201ccoders\u201d could have something to work in as soon as posible, and the \u201cartists\u201d could finish modelling.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_04.jpg\"><img alt=\"gokotta_mod_04\" class=\"alignnone wp-image-531685 size-large\" height=\"258\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_04-550x258.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_04-300x141.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_04-550x258.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>While the layout was being done, we started with the PJ. It was important thtat this one was the first \u201cfinal model\u201d to be done, so that the animator could start rigging, while the rest kept on modelling props and scenario.<\/p>\n<p>Lightmapping and Ambient Occlusion textures done, as well, and then, to UE4!!<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_01.jpg\"><img alt=\"gokotta_mod_01\" class=\"alignnone size-medium wp-image-531681\" height=\"169\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_01-300x169.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_01-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_01-550x309.jpg 550w\" width=\"300\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_02.jpg\"><img alt=\"gokotta_mod_02\" class=\"alignnone size-medium wp-image-531682\" height=\"169\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_02-300x169.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_02-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_02-550x309.jpg 550w\" width=\"300\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_03.jpg\"><img alt=\"gokotta_mod_03\" class=\"alignnone size-medium wp-image-531683\" height=\"169\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_03-300x169.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_03-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_03-550x309.jpg 550w\" width=\"300\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_03B.jpg\"><img alt=\"gokotta_mod_03B\" class=\"alignnone size-medium wp-image-531684\" height=\"169\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_03B-300x169.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_03B-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_03B-550x309.jpg 550w\" width=\"300\"\/><\/a><\/p>\n<p>Once modelling was finished, we did the UVs and then gave them to the RIG department.<\/p>\n<p>Rigging and Skinning finished, so our animator could start as soon as possible.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_01.jpg\"><img alt=\"gokotta_rig_01\" class=\"alignnone wp-image-531693 size-large\" height=\"309\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_01-550x309.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_01-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_01-550x309.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_02.gif\"><img alt=\"gokotta_rig_02\" class=\"alignnone size-medium wp-image-531694\" height=\"300\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_02-233x300.gif\" width=\"233\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_04.gif\"><img alt=\"gokotta_rig_04\" class=\"alignnone size-medium wp-image-531696\" height=\"234\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_04-300x234.gif\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_04-300x234.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_04-550x429.gif 550w\" width=\"300\"\/><\/a><\/p>\n<p>Meanwhile, all objects were modelled and UVs were done, so that UE4 lightmapping worked perfectly and optimized for HML5.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_06.jpg\"><img alt=\"gokotta_mod_06\" class=\"alignnone wp-image-531686 size-large\" height=\"258\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_06-550x258.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_06-300x141.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_06-550x258.jpg 550w\" width=\"550\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_09.jpg\"><img alt=\"gokotta_mod_09\" class=\"alignnone size-medium wp-image-531689\" height=\"169\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_09-300x169.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_09-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_09-550x309.jpg 550w\" width=\"300\"\/><\/a><\/p>\n<p>When every UVs was ready, we started rendering all lightmaps and shadows. Then, we treated them in Photoshop and passed each texture to each material.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_10.jpg\"><img alt=\"gokotta_mod_10\" class=\"alignnone size-medium wp-image-531691\" height=\"169\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_10-300x169.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_10-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_10-550x309.jpg 550w\" width=\"300\"\/><\/a><\/p>\n<p>We wanted some variety in the suitcases, so we did 3 different textures. It\u2019s a pity, but we couldn\u2019t use them in the end <img alt=\":(\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_07.jpg\"><img alt=\"gokotta_mod_07\" class=\"alignnone size-medium wp-image-531687\" height=\"141\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_07-300x141.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_07-300x141.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_07-550x258.jpg 550w\" width=\"300\"\/><\/a><\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_08.jpg\"><img alt=\"gokotta_mod_08\" class=\"alignnone size-medium wp-image-531688\" height=\"300\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_08-300x300.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_08-150x150.jpg 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_08-300x300.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_08.jpg 512w\" width=\"300\"\/><\/a><\/p>\n<p>Once every model and map was done, we put toghether everything in UE4, replacing the initial layout.<\/p>\n<p>In order to optimize and make it work smooth in HTML5, every light was \u201cCooked\u201d and the used the least amount of opacities we could. We also used simple materials, as well. Almost all lighting work is pre-rendered.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_01.jpg\"><img alt=\"gokotta_UE4_01\" class=\"alignnone size-medium wp-image-531698\" height=\"163\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_01-300x163.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_01-300x163.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_01-550x298.jpg 550w\" width=\"300\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_02.jpg\"><img alt=\"gokotta_UE4_02\" class=\"alignnone size-medium wp-image-531699\" height=\"163\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_02-300x163.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_02-300x163.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_02-550x298.jpg 550w\" width=\"300\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_03.jpg\"><img alt=\"gokotta_UE4_03\" class=\"alignnone size-medium wp-image-531700\" height=\"163\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_03-300x163.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_03-300x163.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_03-550x298.jpg 550w\" width=\"300\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_09B.jpg\"><img alt=\"gokotta_mod_09B\" class=\"alignnone size-medium wp-image-531690\" height=\"169\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_09B-300x169.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_09B-300x169.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_mod_09B-550x309.jpg 550w\" width=\"300\"\/><\/a><\/p>\n<p>To achieve the \u2018growing\u2019 effect, we used morphers, so that we can make it \u201cgrow\u201d as he swallowed.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_04.jpg\"><img alt=\"gokotta_UE4_04\" class=\"alignnone size-medium wp-image-531701\" height=\"163\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_04-300x163.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_04-300x163.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_UE4_04-550x298.jpg 550w\" width=\"300\"\/><\/a><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_03.gif\"><img alt=\"gokotta_rig_03\" class=\"alignnone size-medium wp-image-531695\" height=\"158\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_03-300x158.gif\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_03-300x158.gif 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_rig_03-550x289.gif 550w\" width=\"300\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p><strong>Meanwhile\u2026 in the \u201ccoding\u201d department\u2026<\/strong><\/p>\n<p>After the \u201cinitial joke\u201d (two simultaneous themes), we took a while to think how we could structure this game, and more important. What did we need?<\/p>\n<ul>\n<li>A system that pulls out the suitcases in both ways.<\/li>\n<li>A \u201csuspicious case\u201d detector.<\/li>\n<li>A \u201cfeeding tube\u201d, where we could gather the suitcases.<\/li>\n<li>A suitcase with some different internal values and a \u201cthruster\u201d<\/li>\n<li>And a \u201cgame script\u201d that could connect everything<\/li>\n<\/ul>\n<p>We decided to use \u201cBlueprints\u201d, because in this game we didn\u2019t need extremely complex coding, and results with these are just great, they\u2019re easy to do and intuitive.<br\/>\nSo, we started to work in separate parts and, the moment we had the layout ready, we started putting everything toghether.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_detector_01.jpg\"><img alt=\"gokotta_detector_01\" class=\"alignnone wp-image-531677 size-large\" height=\"293\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_detector_01-550x293.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_detector_01-300x160.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_detector_01-550x293.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>This is a very basic scheme. Each scanner \u201creads\u201d an internal value the suitcases going through have. A boleean (Radiactive? True: scanners change material to \u201cGreen\u201d, False: Leave the suitcase alone!)<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_detector_02.jpg\"><img alt=\"gokotta_detector_02\" class=\"alignnone wp-image-531678 size-large\" height=\"296\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_detector_02-550x296.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_detector_02-300x161.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_detector_02-550x296.jpg 550w\" width=\"550\"\/><\/a><\/p>\n<p>Each scanner have three colliders. \u201cIn\u201d, changing the suitcase material in case Plutonium is \u201ctrue\u201d. \u201cOut\u201d turns the material back to normal in case it changed previously (and the player couldn\u2019t grab the suitcase on time), and \u201cfeeding tube\u201d collider, which \u201cgathers\u201d every suitcase the player decide to pick.<\/p>\n<p>There is also a \u201cBoxTraceForObjects\u201d collider that \u201csucks\u201d every suitcase inside it when the player push the button.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_maleta_01.jpg\"><img alt=\"gokotta_maleta_01\" class=\"alignnone wp-image-531680 size-large\" height=\"289\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_maleta_01-550x289.jpg\" width=\"550\"\/><\/a><\/p>\n<p>Each suitcase is a \u201cdummie blueprint\u201d, containing only a boolean value, mesh with its materials, a thruster, activated only when \u201csucked\u201d, and some internal values, as speed and direction.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_Tubo_01.jpg\"><img alt=\"gokotta_Tubo_01\" class=\"alignnone size-medium wp-image-531697\" height=\"300\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_Tubo_01-138x300.jpg\" width=\"138\"\/><\/a><\/p>\n<p>The tube is an array, storing suitcase in the lower part and feeding \u201cSpringol\u201d in the upper part. We add a \u201cfloating\u201d effect to the suitcase and kept the material color of each sucked suitcase.<\/p>\n<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_GameMode_01.jpg\"><img alt=\"gokotta_GameMode_01\" class=\"alignnone wp-image-531679 size-large\" height=\"178\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_GameMode_01-550x178.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_GameMode_01-300x97.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_GameMode_01-550x178.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/01\/gokotta_GameMode_01.jpg 1582w\" width=\"550\"\/><\/a><\/p>\n<p>To pull out suitcase, as well as point calculation, \u201cradiactivity\u201d indicator, etc\u2026 we used the same blueprint to control and communicate them all.<\/p>\n<p>And\u2026 well, that is the most important part!! Now\u2026 talking about audio\u2026<\/p>\n<p>This was the most \u201cabandoned\u201d part of the Project, but we really liked the result in general. We used, mostly, Audacity. (Free, simple\u2026 did I say free?) for the main SFX. We took most of the sound effects from freesound.org, but \u201cSpringol\u201d voices were our recordings.<\/p>\n<p>Fort he \u201cfeeding tubes\u201d (or the suckers) we used turbine sounds, mostly, and treated them so that it fits with the main idea we had in mind.<\/p>\n<p>For Springol, we only could finish \u201cjoy\u201d and \u201cdeath\u201d sounds. (Poor, por Springol), which are, basically, my voice treated with so many filters. We couldn\u2019t make a proper \u2018character\u2019 design. \ud83d\ude1b<\/p>\n<p>Fort he music we had, literally, just one hour! We used Logic Pro X and lots, lots of VST, and started playing, just having in mind one thing: it had to be a loop, so it couldn\u2019t be too \u201cmessy\u201d for the player (we didn\u2019t want you to get bored of the music).<br\/>\nAnd that was, literally, the only consideration we could have about music\u2026 it\u2019s a pity, but we think the results are really nice, if we consider we only had\u2026 one hour!!! L<\/p>\n<p>Anyway, again, we thing the results are quite good. Just take\u2026 an ear!!!<\/p>\n<p><iframe frameborder=\"no\" height=\"400\" scrolling=\"no\" src=\"https:\/\/w.soundcloud.com\/player\/?visual=true&amp;url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F239176631&amp;show_artwork=true&amp;maxwidth=500&amp;maxheight=750\" width=\"500\"><\/iframe><\/p>\n<p>So\u2026 i think that\u2019s all! We hope you like this game. In the future we will fix some stuff, like playability, achievements, difficulty (suitcase types, time\u2026) and it\u2019s quite sure we\u2019ll be making iOS and Android versions in the future so\u2026 keep up!<\/p>\n<p>Cheers!<\/p>","time":"January 4th, 2016 12:30 pm","title":"Plutonium FREE: Making of first LD \u2013 Design\/Dev","title_was_empty":false}