{"assets":[],"author_link":"author\/mactinite\/","author_name":"mactinite","cat":"LD #33","categories":["LD #33"],"comments":[],"epoch":1439817420,"event":"LD33","likes":5,"metadata":{"p_key":"82899","p_author":"mactinite","p_authorkey":"0","p_urlkey":"293631","p_title":"I\u2019m in! With a vengeance!","p_cat":"LD #33","p_event":"LD33","p_time":"1439817420","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1440115200","event_key":"29","event_name":"LD33"},"source_url":"2015\/08\/17\/im-in-with-a-vengeance-2\/","text":"<p>Last time around I failed and couldn\u2019t come up with a good plan in time to execute it. Which was a shame because I felt like I was so prepared.<\/p>\n<p>One thing I didn\u2019t do was a <em>good<\/em> I\u2019m in post, so that was definitely the cause \ud83d\ude09<\/p>\n<p>Well, it was actually my lack of preparation with the tools I was using and I had ran into problems that I couldn\u2019t solve in a weekend.. So like a good programmer I have learned from my mistakes and have taken on projects to keep myself familiar with my workflow. Here are some things I\u2019ve done since the last Ludum Dare:<\/p>\n<p>\u00a0<\/p>\n<blockquote class=\"imgur-embed-pub\" data-id=\"dzWUOsn\" lang=\"en\"><p><a href=\"http:\/\/imgur.com\/dzWUOsn\">View post on imgur.com<\/a><\/p><\/blockquote>\n<p><script async=\"\" charset=\"utf-8\" src=\"\/\/s.imgur.com\/min\/embed.js\"><\/script><\/p>\n<p>Procedural Dungeon Generation and platforming.<\/p>\n<blockquote class=\"imgur-embed-pub\" data-id=\"hPyMkyu\" lang=\"en\"><p><a href=\"http:\/\/imgur.com\/hPyMkyu\">View post on imgur.com<\/a><\/p><\/blockquote>\n<p><script async=\"\" charset=\"utf-8\" src=\"\/\/s.imgur.com\/min\/embed.js\"><\/script><\/p>\n<p>Auto Tiling and arbitrary Resource Management.<\/p>\n<p>\u00a0<\/p>\n<p>Anyways here we go!<\/p>\n<p>\u00a0<\/p>\n<h1>I\u2019m In!<\/h1>\n<p>\u00a0<\/p>\n<p>I\u2019m going to be using Unity 5, paired with Visual Studio.<\/p>\n<p>I will also be using Blender and Photoshop to get those awesome (read:\u00a0<em>poorly made<\/em>) graphics.<\/p>\n<p>For the music side of things I will be using Audacity + LMMS + CGMusic or something like that.<\/p>\n<p>\u00a0<\/p>\n<p>This time around I have spent a lot of time learning my new tools available to me in Unity5. Well some of it at least. I will be taking advantage of the Event System, GUI and 2D stuff along with a few workarounds that I have learned to make things work right and fast. I also have gotten a sort of workflow down with doing rendered sprites from Blender.<\/p>\n<p>This time around should be fun and will hopefully be less of a failure.<\/p>","time":"August 17th, 2015 1:17 pm","title":"I\u2019m in! With a vengeance!","title_was_empty":false}