The Social Network – Post Mortem
There are 9 days left for voting and I decided to make a post morten ^^
MyGoal
– Since I had some problems finishing a projekt in the last time my main goal für this LD was to complete my ideas
– Do some art and sound. I´m a good coder but a terrible artist and musican i i wanted to make some arts and sounds that at least not look like crap
I´m lucky to say, I reached both of these goals 😀
What went wrong
I begin with this section because it´s much shorter then the things that went right.
Basically nothing went wrong. Everything worked together in first attempt and I had nearly nothing to correct
What could have went better
In the end I messed up balancing a bit. Because I had no playtesters I had to play the game by myself and correct balancing issues. This is really not recomended. You ALWAYS should have playtesters
Also I used the new Unity 4.6 UI system. It worked like a charme but all of this was new for me, so I wasted a bit of time, learning how to achieve a certain goal
What went right
This was the best game jam I ever had. I´t took me 24h to upload a playable version of my game. The other 24h I completely had to polish and extend my game. There was no stress, no time pressure, nothing. I slept alot, I had time for my family and all in all it was completely relaxing.
What i leaned:
– Brainstorming at the beginning is essential. I did this nearly an hour and after that I had a clear idea what type of game I wanted to make
– Keep your idea simple. At first i thought, making a simulation would be much work, but it wasnt. My concept was small but promised fun. This is the perfect start to LD
– Keep out math. I could have done some calculations to determite how many users you gain per tick, what every feature has to cost etc etc. But i decided just to set a value, play the game, adjust the value, play the game again and so on until it feels right. If math isn´t your strength this should be your way to go
– Upload early. If your idea is small enough to finish it hours before deadline upload it! People will test your game and give feedback that really helps you to polish your game. Updates can be done on the fly. I uloaded the first version after 24h. There was no way to loose the game, there were a lot of bugs and balancing was terrible. But I hat a day left and so I made some fixes, some polishing and some new features and uploaded this “patch”. Then I did the same process again. I´m proud to say. At deadline my link to web player version got clicked nealry 300 times.
And last but not least: TANK YOU FOR YOUR FEEDBACK
Your comments were motivating as hell and I´m really looking forward to your votes.
Here some of your comments:
Zer0 says …
Aug 23, 2014 @ 8:09pm
This is kinda like Plague.Inc but with a sozial network. Great Game tho 😀
xWarZonex says …
Aug 24, 2014 @ 1:30am
This is amazing! How did you do this so quick?
ViliX says …
Aug 25, 2014 @ 12:32pm
One of my favourites. You should do some post-compo version.
Robinerd says …
Aug 25, 2014 @ 12:50pm
Cool concept. Thought at first it would go on to infinite, but then I realized the troubles of gaining a larger user base. Well done and very interesting! Creds for the instructions and the ability to turn of the music. Great learning curve.
Geckoo1337 says …
Aug 26, 2014 @ 6:25am
One of my favorites for this LD32. Well done ++
If you whant to play (and rate) my game “The Social Network” you can to that here