MELD, a game of friendship and crossing distances

Well, I didn’t get it to the point I had hoped, but I submitted my entry nevertheless! Check it out! (web build doesn’t work because I used Unity 4.6 beta)

MELD is a game about friendship and crossing distances. It’s also annoyingly unfinished.

On the other hand, I got practice and learned more Unity, but on the other hand I think I planned better the last time I partook in Ludum Dare. At some point I lost my focus completely because I had no clear roadmap planned. Also, like I mentioned in the last update post, I was pretty distracted due to having new PC parts that I desperately wanted to try and benchmark, and also having a fresh OS with no programs.   So, what’s missing from the game?

  • First of all, the game can be finished. But it is not that funny, and it’s really quick, because I only made placeholder/test world. The game was supposed to have pieces of an artefact lying around in the four worlds, and multiple characters would have been needed to carry the pieces. After putting the artefact back together, the friends would have completed the level.
  • There are some issues with multiple characters in the same screen (camera follows only one).
  • Music, sounds, animation. Bells and whistles that make people want to try the game.
  • Controller support. The game was meant for 4 players in the same room from the beginning, but currently it can only be played with keyboard and switching characters.

 

Full playthrough of MELD

The future plan is to continue working on the game. I like the idea and would love to expand on it. Feel free to kick my butt via twitter (@argontuscreates) so I can get something done 😀