Post-ludum-dare Stress Disorder :)

So we are in the calm-down phase of Ludum Dare. The last 4 days were unbelievable. Probably the next meme is for people like me:

Ludum Dare 31 Calmdown

I feel that I’m like drunk right now, but I had no drinks so far, only intensive creativity cocktails. Still no drinks. No, something else. I guess this cocktail is the whole Ludum Dare community.
I’m still shocked about how this massive creative power had concentrated all over the world in this weekend: More than 2600 games developed. Amazing. And we were part of it. I never participated before, and I haven’t even followed a single Ludum Dare compo. I think we must be thankful for all the community and the people who organize the events. Even if it’s online only, and we never meet personally, we still can feel each others personality in the games we create. Amazing again. :)

We made a game. A pretty simple, buggy one. But it is a game, it is “finished” and it’s ours and your’s whoever plays it.

Ludum Dare started at 4:00 AM Saturday for us. After when the theme had been announced some people refused to continue. We started with a not so good idea for which we wasted more than 24 hours of 72. Nice.  :)
Wanted to make a 3D game with cubes that are levels in fact, that are in the same screen and players will travel through these cube levels that are rotating and floating in the space. Meh..
After we dumped all the 3D models created before, on Sunday morning we switched to some kind of 2D interpretation of the previous idea. Still meh. But at 3:00 PM there was the Revelation regarding what we really have to do. Okay, grabbed a pen and a huge sheet of paper and we started to lay down the basics of Nixtopia. After few hours of planning it looked awesome (at least in our heads). And then what came is pure miracle: we created character sprites, rigged and animated the character in unity, built inventory and crafting system, created character controller, created enemies, sprites for level and environment, items, pickup and interaction system, teleportation system, boss AI (boss is not included in current build), GUI, dialog system, music, sound fx in only 28-29 hours (we had to eat and sleep a little bit). As we worked on the new idea we got more and more excited about it. Of course there was no time to make everything as we imagined. But what we have now is a good starting point for a more complex, whole game. Thank you Ludum Dare for that! :) I’m sure we’ll ship a full version of this adventure game sometime in the future.
At half of the development process we started to feel that we’ll run out of time, but we calmed down ourselves saying “Everyone calm the f**k down, Ludum Dare is not over yet!”. It was funny, we laughed a lot. Summing all stuff this weekend was a Huge Fountain of Fun. 😛

I hope all you guys are the same proud of your submissions as we are of ours! :)

Speaking of our submission:

nixtopia

If you already played and voted it, THANK YOU!

If not, feel free to do so here: NIXTOPIA

 

Once again, all you guys and your works are amazing. I really enjoy playing your games.

 

Time for rest now, we earned it. :)