{"assets":[],"author_link":"author\/killedbyapixel\/","author_name":"KilledByAPixel","cat":"LD #31","categories":["LD #31"],"comments":[],"epoch":1417992540,"event":"LD31","likes":5,"metadata":{"p_key":"82359","p_author":"KilledByAPixel","p_authorkey":"0","p_urlkey":"293091","p_title":"Scan Lines","p_cat":"LD #31","p_event":"LD31","p_time":"1417992540","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1417737600","event_key":"26","event_name":"LD31"},"source_url":"2014\/12\/07\/scan-lines\/","text":"<p>I made a game.\u00a0I wanted to explore the concept of having a scan line constantly pass over the screen while the camera stays stationary. I didn\u2019t have much time for this one and spent about half the weekend implementing the core mechanic. I think it\u2019s an interesting concept and it was fun to make. I would like to spend more time on the level design some time and try out the many ideas I had to cut. My entry only takes a few minutes and has many incremental saves, but it does get somewhat difficult.<\/p>\n<p>This video shows my entire entry so if you are judging please play it first!<\/p>\n<p><strong><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-31\/?action=preview&amp;uid=2075\" title=\"Scan Lines\">Click here to play and rate\u00a0Scan Lines!<\/a><\/strong><\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/iAkql3nPJmA?feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p>\u00a0<\/p>","time":"December 7th, 2014 10:49 pm","title":"Scan Lines","title_was_empty":false}