Little Polygon Tools – A Case Study
So my announcement post yesterday for my Asset Toolchain was a bit technical. Here’s a concrete example using features I finished this morning: you design a level using Tiled, and would like to load up the data in SDL. Parsing the XML and compositing the images is tedious in C++, but super-simple in Python, so let’s do the content construction at build-time, and just hand SDL a “ready to go” native asset.
Step 1: Define a Native Format (just plain-old data – pointers OK!)
Step 2: Transform Portable Map Data to Native World Data (offline)
Step 3: Dead-Simple Bootstrap!
Step 4: Profit!



