Making of main Character of BlackWald Forest

Hello my name is Tom (tom3d.de) and I have here created the characters for our game.

The Main Character should be a little creepy imp and i searched the internet and in the surrounding area for suitable references.

As inspiration i found Quasimodo from the movie Hotel Transilvania.

 

Mkt010_Quasi1

 

 

 

 

 

 

 

 

 

 

For the shape of the character I use Sculptris from Pixologic. The advantage of Sculptris is that you not need to worry about the mesh, as it completely dynamically divides the mesh depending on subtleties. So you just let your creativity run free and do not care about the technical stuff.

sculptris1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

After sculpting you can paint a basic texture on the mesh directly in Scultris.

sculptris2

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

so far so good.

The mesh is of course in a very high resolution and must be first in a playable low poly shape.

This I did by hand with the beautiful Retopolize tools in Modo 801

modo1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

then i have shaded the high poly mesh and baked all on the the low poly mesh texture.

creepy texture

texture

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

and the final result at the end was the nasty little imp that running through our game and defended his Princess.

final

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

so now you can also try out our game the same :)

play our BlackWald Forest