Making of main Character of BlackWald Forest
Hello my name is Tom (tom3d.de) and I have here created the characters for our game.
The Main Character should be a little creepy imp and i searched the internet and in the surrounding area for suitable references.
As inspiration i found Quasimodo from the movie Hotel Transilvania.
For the shape of the character I use Sculptris from Pixologic. The advantage of Sculptris is that you not need to worry about the mesh, as it completely dynamically divides the mesh depending on subtleties. So you just let your creativity run free and do not care about the technical stuff.
After sculpting you can paint a basic texture on the mesh directly in Scultris.
so far so good.
The mesh is of course in a very high resolution and must be first in a playable low poly shape.
This I did by hand with the beautiful Retopolize tools in Modo 801
then i have shaded the high poly mesh and baked all on the the low poly mesh texture.
creepy texture
and the final result at the end was the nasty little imp that running through our game and defended his Princess.
so now you can also try out our game the same 





