Cool games + 2nd LD post

4 days remain so here goes some nice entries:

 

1. Cluster Struck – katamari goes intergalactic

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35779

 

2. Chipset-0 – great mechanics + really cute robot

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2982

3. Flicker – interesting puzzle game

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=24705

4. Universal Love – kill enemies with love… or missiles

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=25025

5. Triple Threat – 3-player checkers

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41447

6. Starpiercer – really pretty

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39357

7. Planetary Marriage Counseling – two planets want to get a divorce

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=30802

8.Alien Gift Exchange – humorous point’n’click

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=2362

9. Connecting LD30 to the Real World – map of LD competitors, see how big LD is.

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10313

 

Probably you have tried most of these titles but I wanted to expose those that for some reason gave me that wow! feeling.

 

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This was my second LD. It went much better than first one.

A. First LD – LD #29

It was terrible. I was at BBQ at my friend’s house and got too drunk. I woke up at 3.a.m.(second day) and was rushing to finish.

Wasted plenty of time doing great menu and background. The result was that halfway-through I event didn’t start doing

gameplay. Once I was finished I was ashamed of my work. I was even wondering if it was worth sending to LD. The idea for the

game that was supposed to be “so great” turned out to be rather boring. I still believe that mechanics could be used but as

minigame in bigger point’n’click game, not as solo game.

 

B. LD#30

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=34334

When I heard the topic I was at first: “great topic!”  and then I was “sh*t I don’t have any ideas what and how to do it”.

I thought of oribitals(not sure of the name) and wanted to do something similar. I started with doing gameplay using

templates of graphics. Then I went on to do graphics. For last one came menu, instructions,ending and NG medals.

What didn’t work out is gravitation of enemies. Enemies were supposed to be drawn to players but there was strange

bug that sometimes pushed forcefully enemies away from players instead towards them. I think it was because gravity wasn’t

updated with every movement step. As I started doing it 3-4hours before end of LD I decided to drop the idea. The game wasn’t

rushed so I could do some more graphical effects(like pulsating stars). It wouldn’t take a lot of time but it would highly

improve the experience.

 

C. LD thoughts

The main problem for me is how big this contests is so there is good chance that your game will be send and not viewed by anyone.

Comments are too nice. It seems that nobody gives positive criticism – pointing out what could have been made better. It’s always

“I really like your game” etc. In this kind of environment you are not really sure if your game is worth anything. It’s contest made

by programmers for programmers. What we are missing is footballer-jock steroid type of guy who would be like: “That’s cool!”,

“Tits, nice!”, “This game is worthless sh*t” because we always look at things from “how much work did it take to make it” perspective.

I will most likely participate in next edition because as there are many bad things I can tell about LD in the end it’s addictive fun.

 

Sorry if this post is written in strange manner but it’s my first post here.