{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_5-550x343.jpg","local":"\/data\/posts\/2014\/09\/4c780e06613b52e60c22c23e8ebeca3d.jpg"}],"author_link":"author\/eatsleepindie\/","author_name":"eatsleepindie","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1410030060,"event":"LD30","likes":5,"metadata":{"p_key":"81989","p_author":"eatsleepindie","p_authorkey":"0","p_urlkey":"292721","p_title":"WithU \u2013 Post Mortem","p_cat":"LD #30","p_event":"LD30","p_time":"1410030060","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/09\/06\/withu-post-mortem\/","text":"<p>Time for my wrap-up for LD30. This was my second LD, and I have to say first and foremost, this one was much more enjoyable for me. Things were very confusing and almost frustrating the first time around. Now that I\u2019m familiar with both the site and the competition itself, things came much more natural this round. My entry is called \u2018WithU\u2019, and is the story of a lost boy and his deceased grandfather.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_379826\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_5.jpg\"><img alt=\"screen_5\" class=\"wp-image-379826 size-large\" height=\"343\" src=\"\/data\/posts\/2014\/09\/4c780e06613b52e60c22c23e8ebeca3d.jpg\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Setup via the Game window<\/p><\/div>\n<p>I spent a lot more time with both my notebook and my pillow this time around; that is to say I spent a lot more time designing and I slept pretty consistently. Both of these worked out well.<\/p>\n<p>My original plan was, of course, actual planets. This was thrown out almost immediately:<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_01.jpg\"><img alt=\"screen_0\" class=\"aligncenter size-medium wp-image-388602\" height=\"188\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_01-300x188.jpg\" width=\"300\"\/><\/a><\/p>\n<p>After a lot more doodling in the notebook, my next idea was a boy and a girl who fall in love but are separated by a void. You must help the boy and girl work together via a split-screen setup so they can be together. Here is my setup for that idea:<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_376029\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_0.jpg\"><img alt=\"Screenshot of my Unity3D setup from earlier\" class=\"wp-image-376029 size-large\" height=\"321\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_0-550x321.jpg\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Screenshot of my Unity3D setup from earlier<\/p><\/div>\n<p>Next, I decided to try out a first-person view and mechanic. It too was short-lived:<br\/>\n<a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_11.jpg\"><img alt=\"screen_1\" class=\"aligncenter size-medium wp-image-388603\" height=\"175\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_11-300x175.jpg\" width=\"300\"\/><\/a><\/p>\n<p>Back to the notebook! Finally, I landed on an idea that really inspired me. The plan was to swap the girl out for the boy\u2019s late grandfather, and using my cube layout from my previous idea, it wasn\u2019t long before I felt like I had something.<\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_379825\" style=\"width: 560px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_4.jpg\"><img alt=\"screen_4\" class=\"wp-image-379825 size-large\" height=\"343\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/screen_4-550x343.jpg\" width=\"550\"\/><\/a><p class=\"wp-caption-text\">Setup via the Unity Scene view<\/p><\/div>\n<p>After landing on the boy\/grandfather idea, the new mechanic and map started coming together pretty quickly. \u00a0A big help was using a cube of 1x1x1 alongside Unity3D\u2019s built in snapping system\u2026 which allowed me to duplicate and place the cubes really quickly. \u00a0There wasn\u2019t enough time left to design an entire game around this mechanic, so I settled on a few puzzles and added the optional \u201cside quest\u201d of collecting coins.<\/p>\n<p>This game is mostly narrative and environment, although there is one puzzle in particular that I\u2019m pretty proud of. \u00a0To see it, and more of the game itself, you\u2019ll have to play!<\/p>\n<p>WithU:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=35774\" title=\"With U: Ludum Dare 30 Entry\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=35774<\/a><\/p>","time":"September 6th, 2014 7:01 pm","title":"WithU \u2013 Post Mortem","title_was_empty":false}