{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/nomnom3.png","local":"\/data\/posts\/2014\/08\/34b0e2144b8ef8ce7d9d036c2589e6b4.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/nomnom3.png","local":"\/data\/posts\/2014\/08\/34b0e2144b8ef8ce7d9d036c2589e6b4.png"}],"author_link":"author\/grayhaze\/","author_name":"grayhaze","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1409453940,"event":"LD30","likes":4,"metadata":{"p_key":"81933","p_author":"grayhaze","p_authorkey":"0","p_urlkey":"292665","p_title":"Developing my entry into a full game","p_cat":"LD #30","p_event":"LD30","p_time":"1409453940","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/31\/developing-my-entry-into-a-full-game\/","text":"<p>I\u2019ve started work on developing my entry \u2018<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=23957\" target=\"_blank\">Bound<\/a>\u2018 into a full game. This isn\u2019t the first time I\u2019ve tried to develop a Ludum Dare entry further to make a full game, as I also started doing so with my first entry \u2018<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=preview&amp;uid=23957\">Birth<\/a>\u2018 after LD 27. But this is the first time I\u2019ve had a clear vision for how the final game will look and play.<\/p>\n<p>I thought some of you might be interested to see my current progress in developing the visual style of the game:<\/p>\n<p><a href=\"\/data\/posts\/2014\/08\/34b0e2144b8ef8ce7d9d036c2589e6b4.png\"><img alt=\"nomnom3\" class=\"alignnone wp-image-390235 size-full\" height=\"432\" src=\"\/data\/posts\/2014\/08\/34b0e2144b8ef8ce7d9d036c2589e6b4.png\" width=\"432\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p>There are obvious comparisons to be drawn with Super Meat Boy, but the little slime guy in my game (currently called Nomnom) has a slightly bigger range of movement options to Meat Boy, being able to stick to and walk across ceilings for limited periods of time. The tile graphics are still very much a work in progress, but the character is coming along nicely.<\/p>\n<p>I\u2019ll shortly be starting a development blog for this game on my new site <a href=\"http:\/\/cavycade.com\" target=\"_blank\">http:\/\/cavycade.com<\/a>, so if you\u2019re interested in seeing how he progresses come along and have a read. In the meantime, if you\u2019d like to have a play of my\u00a0admittedly incomplete entry for the contest, <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-30\/?action=preview&amp;uid=23957\" target=\"_blank\">take a look here<\/a>. You can at least get an idea of how Nomnom will control in the final game.<\/p>\n<p>\u00a0<\/p>","time":"August 31st, 2014 2:59 am","title":"Developing my entry into a full game","title_was_empty":false}