{"assets":[],"author_link":"author\/codevinsky\/","author_name":"codevinsky","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1398208440,"event":"LD29","likes":7,"metadata":{"p_key":"81811","p_author":"codevinsky","p_authorkey":"0","p_urlkey":"290928","p_title":"In for the first time. Using the Phaser framework.","p_cat":"LD #29","p_event":"LD29","p_time":"1398208440","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/22\/in-for-the-first-time-using-the-phaser-framework\/","text":"<p>I\u2019ve only been doing game dev for a few months, but I\u2019ve been writing JavaScript for years.<\/p>\n<p>I\u2019ll be using photonstorm\u2019s fantastic Phaser framework.<\/p>\n<p>\u00a0<\/p>\n<p>If anyone else is using Phaser or interested in using it, I\u2019ve written a pretty great generator that uses browserify to manage dependencies and a prefab and game state subgenerator<\/p>\n<p>\u00a0<\/p>\n<p>I\u2019ve also written a fairly extensive tutorial series for the phaser framework that people suggested I post here:\u00a0<a href=\"http:\/\/codevinsky.ghost.io\/phaser-2-0-tutorial-flappy-bird-part-1\/\">http:\/\/codevinsky.ghost.io\/phaser-2-0-tutorial-flappy-bird-part-1\/<\/a><\/p>\n<p>The generator is detailed in the above blog post. I hope it helps someone make a badass game this weekend.<\/p>\n<p>\u00a0<\/p>\n<p>I intend to create all of my artwork using the canvas as I\u2019m not at all proficient with any form of art creation software.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/newbie\/\" rel=\"tag\">newbie<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/phaser\/\" rel=\"tag\">phaser<\/a><\/p>","time":"April 22nd, 2014 11:14 pm","title":"In for the first time. Using the Phaser framework.","title_was_empty":false}