{"assets":[],"author_link":"author\/frr171\/","author_name":"varun","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408755540,"event":"LD30","likes":8,"metadata":{"p_key":"81731","p_author":"varun","p_authorkey":"0","p_urlkey":"290848","p_title":"Transitions","p_cat":"LD #30","p_event":"LD30","p_time":"1408755540","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/23\/transitions\/","text":"<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"281\" src=\"http:\/\/www.youtube.com\/embed\/2UCe_LM6EhQ?feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p>Basic movement in the real world, some basic movement in cyberspace, and a cool transition between the two. Hoping to get as much of the gameplay figured out today, so I can start designing the levels (which is non-trivial, thanks to me picking a 3d game).<\/p>","time":"August 23rd, 2014 12:59 am","title":"Transitions","title_was_empty":false}