{"assets":[],"author_link":"author\/goodlookinguy\/","author_name":"Goodlookinguy","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1408537080,"event":"LD30","likes":4,"metadata":{"p_key":"81642","p_author":"Goodlookinguy","p_authorkey":"0","p_urlkey":"290759","p_title":"I\u2019m in #9","p_cat":"LD #30","p_event":"LD30","p_time":"1408537080","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/20\/im-in-9-3\/","text":"<p>For the last two Ludum Dares, the themes have been really uninspiring and I was feeling overworked and tired before the compos. Not completing them I realized that change was needed. So we decided to take a vacation and then come back and completely change what we were using to create games in for the last 3 years. As much as I\u2019m worried about Unity\u2019s domination over the market in the future, I gave in to its overpowered awesomeness. I don\u2019t regret it.<\/p>\n<p>My History with Ludum Dare<br\/>\nLD 22: Didn\u2019t complete a game but turned it in anyways.<br\/>\nLD 23: Hard to track down bug killed the game 8-hours before the end of the jam.<br\/>\nLD 24: Did as much as LD 22.<br\/>\nLD 25: Finally finished a game first time. Both in the LD and ever.<br\/>\nLD 26: Finished second game ever and by myself in the 2-day time squeeze.<br\/>\nLD 27: Was really sick the whole compo. Didn\u2019t finish (because I slept too much), but made the most complex game mechanics I\u2019ve ever made.<br\/>\nLD 28\/29: Cancelled both for reasons of being uninspired (believe me, 4 hours into LD29 we went, \u201ccrap, this game is terrible\u201d)\u2026<\/p>\n<p>The goal set forth for this Ludum Dare is to create something \u201csimple\u201d since I\u2019ve only been using Unity for a handful of weeks\u2026or in general to just create something which hasn\u2019t happened for 2 LDs. It will happen, there\u2019s high energy this time around (and pizza!).<\/p>\n<p>What we\u2019re using!<br\/>\n<u>Engine<\/u>: <a href=\"http:\/\/unity3d.com\/\">Unity (2D)<\/a><br\/>\n<u>Programming Language(s)<\/u>: C# \/ JS(Unity)<br\/>\n<u>Editor(s)<\/u>: Visual Studio 2010, <a href=\"http:\/\/notepad-plus-plus.org\/\">Notepad++<\/a>, <a href=\"http:\/\/www.sublimetext.com\/\">Sublime Text<\/a><br\/>\n<u>Graphic<\/u>: <a href=\"http:\/\/www.humanbalance.net\/gale\/us\/\">Graphics Gale<\/a>, Photoshop<br\/>\n<u>Sound Effects and Music<\/u>: <a href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a>, <a href=\"http:\/\/soundation.com\/\">Soundation<\/a>, FL Studio, or public domain music\/sounds<br\/>\n<u>Library\/Framework<\/u>: Unity 2D, Toolkit2D<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d-unity\/\" rel=\"tag\">2d unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bfxr\/\" rel=\"tag\">bfxr<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fl-studio\/\" rel=\"tag\">FL Studio<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/graphicsgale\/\" rel=\"tag\">graphicsgale<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/im-in\/\" rel=\"tag\">im in<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld30\/\" rel=\"tag\">LD30<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/photoshop\/\" rel=\"tag\">photoshop<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sublime-text\/\" rel=\"tag\">Sublime Text<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity2d\/\" rel=\"tag\">unity2d<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/visual-studio-2010\/\" rel=\"tag\">visual studio 2010<\/a><\/p>","time":"August 20th, 2014 12:18 pm","title":"I\u2019m in #9","title_was_empty":false}