{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/jfxr-550x305.png","local":"\/data\/posts\/2014\/08\/029ddc769e3b8fd4d00d7ee1c94cc344.png"}],"author_link":"author\/thomastc\/","author_name":"Frozen Fractal","cat":"LD #30","categories":["LD #30"],"comments":[],"epoch":1407009060,"event":"LD30","likes":27,"metadata":{"p_key":"81555","p_author":"Frozen Fractal","p_authorkey":"0","p_urlkey":"290672","p_title":"Announcing jfxr: a tool to quickly make sound effects!","p_cat":"LD #30","p_event":"LD30","p_time":"1407009060","p_likes":"27","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1408665600","event_key":"24","event_name":"LD30"},"source_url":"2014\/08\/02\/announcing-jfxr\/","text":"<p>Ladies and gentlemen, in time for the next Ludum Dare compo, I bring to you: <a href=\"http:\/\/jfxr.frozenfractal.com\">jfxr<\/a>! It\u2019s a browser-based tool to quickly generate sound effects for your games.<\/p>\n<p><a href=\"http:\/\/jfxr.frozenfractal.com\"><img alt=\"jfxr\" class=\"aligncenter size-large wp-image-366777\" height=\"305\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"\/data\/posts\/2014\/08\/029ddc769e3b8fd4d00d7ee1c94cc344.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/jfxr-300x166.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/jfxr-550x305.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/08\/jfxr.png 980w\" width=\"550\"\/><\/a><\/p>\n<p><strong>Give it a try <a href=\"http:\/\/jfxr.frozenfractal.com\">here<\/a> \u2013 simply click the preset buttons on the left repeatedly to come up with new sounds.<\/strong>\u00a0If you got something you like, fine-tune it with the many available options. Or if you know exactly what you\u2019re going for, you can start from scratch, that is, the Default preset.<\/p>\n<p>Jfxr should work in any recent version of Chrome and Firefox. Opera and MSIE users are out of luck because I can\u2019t be bothered to test on those, and mobile devices might be a bit slow.<\/p>\n<p>As you can probably tell, jfxr\u00a0was heavily inspired by <a href=\"http:\/\/www.bfxr.net\/\">bfxr<\/a>, but jfxr was designed to be more powerful yet more intuitive to use. It presents you with graphs of the most important parameters, so you can see what effects your edits have, and what modifications you need to do to achieve a particular result. I also find that jfxr\u2019s randomized presets produce more useful output than bfxr\u2019s.<\/p>\n<p><strong>I would love it if you would try it out!<\/strong>\u00a0Please send any feedback my way via the <a href=\"https:\/\/github.com\/ttencate\/jfxr\/issues\">issue tracker<\/a>, or just comment on this post. Also, the\u00a0<a href=\"https:\/\/github.com\/ttencate\/jfxr\">source<\/a> is fully open and should be fairly hackable (though I still need to clean it up a bit). Tip: you can easily share sound effects with others by clicking the Link button!<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/audio\/\" rel=\"tag\">audio<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jfxr\/\" rel=\"tag\">jfxr<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sfx\/\" rel=\"tag\">sfx<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sound\/\" rel=\"tag\">sound<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"August 2nd, 2014 7:51 pm","title":"Announcing jfxr: a tool to quickly make sound effects!","title_was_empty":false}