{"assets":[],"author_link":"author\/georgebroussard\/","author_name":"GeorgeBroussard","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1398964620,"event":"LD29","likes":5,"metadata":{"p_key":"81430","p_author":"GeorgeBroussard","p_authorkey":"0","p_urlkey":"290547","p_title":"Sunk \u2013 Postmortem","p_cat":"LD #29","p_event":"LD29","p_time":"1398964620","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/05\/01\/sunk-postmortem\/","text":"<p>This was a fun LD for me. I went in cold without a pre-disposition as to what genre game I wanted to make. I was a blank slate. In honesty this was due to bad preparation and planning, but it meant I had to pick an idea quickly and get to iterating.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=8631\">Please play\/rate my game and I\u2019ll do the same.<\/a><\/p>\n<div class=\"wp-caption aligncenter\" id=\"attachment_359171\" style=\"width: 310px\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Sunk_0.png\"><img alt=\"How long can you last?\" class=\"size-medium wp-image-359171\" height=\"300\" sizes=\"(max-width: 300px) 100vw, 300px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Sunk_0-300x300.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Sunk_0-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Sunk_0-300x300.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Sunk_0-550x550.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/Sunk_0.png 638w\" width=\"300\"\/><\/a><p class=\"wp-caption-text\">How long can you last?<\/p><\/div>\n<p><strong style=\"line-height: 1.5em\">What went right\u2026<\/strong><\/p>\n<ul>\n<li>Streaming. I got the kinks worked out from last time\u2019s attempt and this time it all went smoothly with voice\/picture and everything from a technical standpoint.<\/li>\n<li>Settled on an idea quickly. Like a lot of people I took the top 3-5 themes and sort of wrote some test ideas for each. For Beneath the Surface I was going to do a game about drowning, or a game about being a gopher under a golf course, hiding from groundskeeper attacks, ala Caddy Shack.<\/li>\n<li>Super small scope. I wanted an idea that was simple. One-button, one mechanic, one idea. I was thinking about mobile games and zero training. A pick up and play and instantly understandable game.<\/li>\n<\/ul>\n<p><strong>What went wrong\u2026<\/strong><\/p>\n<ul>\n<li>I struggled with a major physics bug for several hours. I switched from 2D to 3D physics and back and forth a couple of times. I\u2019d used physics for every game I\u2019d ever made and knew it cold. Why weren\u2019t gravity and impulses working properly? Turns out if you have an Animator component attached to your object, uncheck the \u201cApply Root Motion\u201d box. I had no idea. None. It was my first time using the animation system. But as soon as I unchecked that box, everything worked flawlessly in terms of physics.<\/li>\n<li>The animation system bit me in the ass and cost me 3-4 hours \u2013 again. I still do not fully understand it, but someone in the channel mentioned \u201cdon\u2019t have any parameters on your transitions\u201d and it worked. I wasn\u2019t even triggering the anims via the parameters, but once defined it appears Unity *requires* you to do so, vs triggering ala \u201canimator.Play(\u201cSwim\u201d)\u201d. The animation system in 4.3 seems to be a mess but perhaps I just need more experience with it.<\/li>\n<li>I had NO idea what I was making. It wasn\u2019t a familiar genre with expected mechanics. I\u2019d never made a game like this nor had one for reference. So I stumbled along until I found mechanics and things that seemed fun. But I went to bed Fri night thinking \u201cyeah, this might\u00a0work\u201d.<\/li>\n<\/ul>\n<p>In the end I think the game came out well. Most people score 40-60s. But you can break 100s and reach near 200s as the game has a narrow band of skill and timing you can exploit, so more skilled players can score higher, and there\u2019s some tricks to learn. I\u2019m pleased with that.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=8631\">Please play\/rate my game and I\u2019ll do the same.<\/a><\/p>","time":"May 1st, 2014 5:17 pm","title":"Sunk \u2013 Postmortem","title_was_empty":false}