{"assets":[],"author_link":"author\/j_peeba\/","author_name":"j_peeba","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1398512280,"event":"LD29","likes":9,"metadata":{"p_key":"81207","p_author":"j_peeba","p_authorkey":"0","p_urlkey":"290324","p_title":"Bathyscaphe11, Day 1 progress report","p_cat":"LD #29","p_event":"LD29","p_time":"1398512280","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/26\/bathyscaphe11-day-1-progress-report\/","text":"<p>So, I had a hankering for some oldschool top down shootin\u2019 so that\u2019s what I started doing! The game will be set in a submarine where things have gone awry. You know, mutants, demons or something along those lines.<\/p>\n<p>Here\u2019s what I\u2019ve got currently:<br\/>\n<img alt=\"bathyscaphe11\" src=\"http:\/\/i.imgur.com\/eEqDE87.gif\"\/><\/p>\n<p>I\u2019ve got the basic things down now like health, weapons, simple monsters, items and a very cheaply made LOS (the shadows are just tall black boxes on top of the walls and the parallax of the camera handles the rest). I\u2019m almost at my goal of getting a \u201cshippable quality\u201d game on day 1 so after just a few functionality enhancements like game over and level change tomorrow morning, I can mostly concentrate on content creation and polishing. I hope I can bring in more of the compo theme then too since it\u2019s currently almost completely absent at this point. <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/><\/p>\n<p>Next up: Sauna, supper and rest!<\/p>","time":"April 26th, 2014 11:38 am","title":"Bathyscaphe11, Day 1 progress report","title_was_empty":false}