[LD22] Iterate Until Satisfied
This version has two guards that try to intercept the player before they reach the princess. The first guard always chooses the path leading to the player. The second guard always chooses the path leading to the maiden.
Each guard is going to be given a unique decision routing algorithm to prevent the player from stacking multiple guards in the same spot.
Another change is removing the set number of levels in favor of a go for the high score style of gameplay. Catching a maiden earns points and sends the player to the next stage. Getting caught by a guard ends the run taking the player to the final score screen.
Still working on a number of changes towards making this game a complete project. Everyone is welcome to leave feedback in the comments section below.
This was cross-posted from my development blog at wally2069.blogspot.com
2This entry was posted on Saturday, February 8th, 2014 at 12:03 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.