Out of Mind: Post-Mortem
Note: this is a post by lonely2012, made using team account.
Out of Mind is a turn-based tactical hallucinogenic cyberpunk action game, made mostly by two Eastern European guys in a single room, with some great help from our teammates all over the world, including the same room.
http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=7122
I guess we could have made it outside, but it was rather cold.
It started as a perfectly standard turn-based crawler with perfectly generic progression through entirely typical level. But things rarely go the way we plan them. So about half-way into production things turned out a little bit bonkers, especially on my end. Which happens to be art, level, and overall gameplay design. On the bright side, that’s how the game got it’s name, it works, it’s entirely completable and sorta really fun. At least to me it is. Especially post-ld re-balanced version, aka the ode to my giant overcompensating ego. With actual end-game challenge. And patched map. You should totally check it out.
My partner’s coding stuff went surprisingly well though, aside from one rarely and randomly occurring gamebreaking bug. And about one and a half out of seven pick-ups don’t really work the way the way they were written on paper. However they do work, and it’s a good thing.
One notable difference of this LD to all six of our previous ones is that this time we were eating less, and made objectively more playable game. Perhaps in the future we should stop consuming human food and make something brilliant.
Also here is a player death image that was censored out of the game by my partner on account of him being too squeamish:
Tags: post-mortem
