{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/SW4bPqM-300x300.png","local":"\/data\/posts\/2013\/12\/82d0efa8330badb01e30d8ea01609eef.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/zcQdNS2-300x300.png","local":"\/data\/posts\/2013\/12\/c7b873f949cf29d2f236e41d6d8df657.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/2WgVD17-300x300.png","local":"\/data\/posts\/2013\/12\/34b5901fdb6a11a134a965ed40a95aea.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/q4SnfOn-300x300.png","local":"\/data\/posts\/2013\/12\/86dcb924ca341d24f04152bac1c4ac0e.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/SW4bPqM.png","local":"\/data\/posts\/2013\/12\/19f073a51de7827456042b5eb5b8e64f.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/zcQdNS2.png","local":"\/data\/posts\/2013\/12\/a67818121c8c6a61ad4dd03f5cf252d3.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/2WgVD17.png","local":"\/data\/posts\/2013\/12\/c794f60adbf448c0dd09c41eee83ba2e.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/q4SnfOn.png","local":"\/data\/posts\/2013\/12\/c982d9861e0cb0a947e0c8436e9fc3d9.png"}],"author_link":"author\/alanzucconi\/","author_name":"AlanZucconi","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1388408880,"event":"LD28","likes":12,"metadata":{"p_key":"80930","p_author":"AlanZucconi","p_authorkey":"0","p_urlkey":"290047","p_title":"0RBITALIS \u2013 Post Mortem","p_cat":"LD #28","p_event":"LD28","p_time":"1388408880","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/30\/0rbitalis-post-mortem\/","text":"<p>Here it is my post mortem about <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=21108\" target=\"_blank\">0RBITALIS<\/a>.\u00a0For this game I got inspiration looking at other themes in the final round. It\u2019s hard to make a game that is as vague as \u201cYou Only Get One\u201d, but when you couple it with \u201cGravity\u201d and \u201cChaos\u201d it\u2019s much clearer what you can actually do. I have always been interested in games which explore how simple rules (such as Netwon\u2019s laws) can generate beautifully complex behaviours.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=21108\" target=\"_blank\"><img alt=\"\" height=\"281\" src=\"http:\/\/i.imgur.com\/8x7P3jz.gif\" width=\"281\"\/>\u00a0<\/a><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=21108\" target=\"_blank\"><img alt=\"\" height=\"281\" src=\"http:\/\/i.imgur.com\/YgQliHR.gif\" width=\"281\"\/><\/a><\/p>\n<p><span style=\"line-height: 1.5em\">Most of the \u201cfeatures\u201d of the game are actually consequences of the strong time constraints Ludum Dare imposed me. For instance, mi initial idea was to have a moving camera that could zoom in and out, but I didn\u2019t have time to code it properly. And this automatically lead to a \u201cstay in the system\u201d mechanic. The vector fields that you can see in the background was a debug tool I used to test and calibrate planets\u2019 masses, but when I realised that it was fitting nicely with the style, I decided to leave it there.\u00a0<\/span><\/p>\n<p><a href=\"\/data\/posts\/2013\/12\/19f073a51de7827456042b5eb5b8e64f.png\"><img alt=\"SW4bPqM\" height=\"270\" src=\"\/data\/posts\/2013\/12\/82d0efa8330badb01e30d8ea01609eef.png\" width=\"270\"\/><\/a>\u00a0<a href=\"\/data\/posts\/2013\/12\/a67818121c8c6a61ad4dd03f5cf252d3.png\"><img alt=\"zcQdNS2\" height=\"270\" src=\"\/data\/posts\/2013\/12\/c7b873f949cf29d2f236e41d6d8df657.png\" width=\"270\"\/><\/a><\/p>\n<p>Since the very beginning of the voting period, 0RBITALIS got a lot of attention: so far, it\u2019s both the most voted and commented entry in the 48 hours competition. I think part of its success is due to its aesthetic: it\u2019s simple, yet effective. I spent lot of time polishing the game rather then designing more levels. This can really do the difference, especially when games are picked almost exclusively by how appealing their screenshots look like.\u00a00RBITALIS has doing unexpectedly well. For this reason I am already working on a full-game version that will include both more levels and new mechanics. There will be probing missions, for instance, which require to scan a celestial body for a certain time. I am already working on landing missions as well, but I\u2019d rather keep them mysterious for now!<\/p>\n<p><a href=\"\/data\/posts\/2013\/12\/c794f60adbf448c0dd09c41eee83ba2e.png\" style=\"line-height: 1.5em\"><img alt=\"2WgVD17\" height=\"270\" src=\"\/data\/posts\/2013\/12\/34b5901fdb6a11a134a965ed40a95aea.png\" width=\"270\"\/><\/a><span style=\"line-height: 1.5em\">\u00a0<\/span><a href=\"\/data\/posts\/2013\/12\/c982d9861e0cb0a947e0c8436e9fc3d9.png\" style=\"line-height: 1.5em\"><img alt=\"q4SnfOn\" height=\"270\" src=\"\/data\/posts\/2013\/12\/86dcb924ca341d24f04152bac1c4ac0e.png\" width=\"270\"\/><\/a><span style=\"line-height: 1.5em\">\u00a0<\/span><\/p>\n<p>Since I *hate* menus, 0RBITALIS won\u2019t have one. I am working on a different system, however, that looks like a star chart. Player will be able to select levels and to change settings just touching and connecting stars.\u00a0I also collected lot of statistics about levels but\u2026 I\u2019ll keep them for another post!<\/p>\n<p>If you liked the game, you\u2019re more then welcomed to vote it or leave a comment on its <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-28\/?action=preview&amp;uid=21108\" target=\"_blank\">LD48 entry page<\/a>. If you want to follow 0RBITALIS news and further development, you can find me on Twitter as <a href=\"https:\/\/twitter.com\/AlanZucconi\" target=\"_blank\">@AlanZucconi<\/a>.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/0rbitalis\/\" rel=\"tag\">0rbitalis<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/alan-zucconi\/\" rel=\"tag\">alan zucconi<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flixel\/\" rel=\"tag\">Flixel<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld28\/\" rel=\"tag\">LD28<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld48\/\" rel=\"tag\">ld48<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/orbitalis\/\" rel=\"tag\">orbitalis<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/successstory\/\" rel=\"tag\">SuccessStory<\/a><\/p>","time":"December 30th, 2013 1:08 pm","title":"0RBITALIS \u2013 Post Mortem","title_was_empty":false}