Week 1 Recap
How is it going guys. So, I wanted to do a recap of what was going on with my game this past week.
Day 1 (Saturday): Created a game framework. Generated tons of ideas.
Day 2 (Sunday): Abounded all of the previous ideas and generated an idea that I thought was kinda interesting. Finnish and uploaded the game without checking anything.
Day 3, 4 (Monday, Tuesday): Had Exam. Didn’t even bother to check Ludum Dare page.
Day 5 (Wednesday): Finally had time to check the game page only to find out that I’ve screwed up. Fixed the links. Received a lot of comments that game can’t launch.
Day 6 (Thursday): Tried to fix game not launching issue. Failed.
Day 7 (Friday): Had exam. Fixed game not launching issue.
As you can see I had a pretty interesting week. This game was the first game that I’ve created using C++ and SDL combination and first personal game that I have finished
Next time I’ll probably use HTML5 (Cause of the many issues I had) for LD, but C++ and SDL for big projects.
For conclusion here’s the speed run of my game: