{"assets":[],"author_link":"author\/sos\/","author_name":"Sos","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387038180,"event":"LD28","likes":4,"metadata":{"p_key":"80606","p_author":"Sos","p_authorkey":"0","p_urlkey":"289723","p_title":"CGA is fun!","p_cat":"LD #28","p_event":"LD28","p_time":"1387038180","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/14\/cga-is-fun\/","text":"<p>Wrote myself a tool to convert true-colour BMPs to CGA compatible blits and I have a fast and simple CGA blitter now. I need to draw more stuff!<\/p>\n<p><a href=\"http:\/\/i.imgur.com\/zR0TrDi.png\"><img src=\"http:\/\/i.imgur.com\/zR0TrDi.png\" title=\"cga\" width=\"500\"\/><\/a><\/p>\n<p>Also, it appears I will have to load bigger graphics from disk on-the-fly rather than cache them given 64kb memory limit! I don\u2019t want to deal with far pointers, oh no!<\/p>","time":"December 14th, 2013 4:23 pm","title":"CGA is fun!","title_was_empty":false}