{"assets":[],"author_link":"author\/drprettypatty\/","author_name":"DrPrettyPatty","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1399217460,"event":"LD29","likes":4,"metadata":{"p_key":"80497","p_author":"DrPrettyPatty","p_authorkey":"0","p_urlkey":"289507","p_title":"Blender to Unity Workflow! Part 1","p_cat":"LD #29","p_event":"LD29","p_time":"1399217460","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/05\/04\/blender-to-unity-workflow-part-1\/","text":"<p><a href=\"http:\/\/www.zakjr.com\/blog\/?p=25\"><img alt=\"zakjr-blender-unity\" class=\"alignnone wp-image-360730 size-large\" height=\"290\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-550x290.jpg\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-300x158.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured-550x290.jpg 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/05\/blender-unity-featured.jpg 720w\" width=\"550\"\/><\/a><\/p>\n<p>As promised, I\u2019ve been working on writing out a tutorial on my personal workflow, and the same process I used in <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=30068\">Sail<\/a>! It\u2019s aimed towards people who work with Unity3D but don\u2019t know the first thing about modeling (it\u2019s a lot easier than you\u2019d think!), but it can also be useful to people who get frustrated with importing Blender models into Unity properly. This is just the intro, but I\u2019m shooting for one article a day for the next week or so!<\/p>\n<p>\u2014\u2013<\/p>\n<p>Free modeling and image editing software exists, and the free game engine Unity exists. However, I haven\u2019t been able to find a good start to finish guide on a workflow between these things, so I figured why not contribute something to the indie game making community for once! In this series of posts, I\u2019m going to outline my personal workflow between Blender 2.70, GIMP 2.8, and Unity3D 4.<\/p>\n<p><a href=\"http:\/\/www.zakjr.com\/blog\/?p=25\" target=\"_blank\">Read the rest on my site!<\/a><\/p>","time":"May 4th, 2014 3:31 pm","title":"Blender to Unity Workflow! Part 1","title_was_empty":false}