{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/04\/snapshot_0142-550x343.jpg","local":"\/data\/posts\/2013\/04\/f5b40fe661c64d2a55616d0f944fff54.jpg"}],"author_link":"author\/killedbyapixel\/","author_name":"KilledByAPixel","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1367026740,"event":"LD26","likes":7,"metadata":{"p_key":"80457","p_author":"KilledByAPixel","p_authorkey":"0","p_urlkey":"289467","p_title":"RGB","p_cat":"LD #26","p_event":"LD26","p_time":"1367026740","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/27\/rgb\/","text":"<p>I have a rough prototype of my game, for now called RGB. In the game you are a ball that can roll around and jump. The idea is to make a very simple Metroidvania game, very linear, very simple clean graphics, focusing on the rolling ball mechanics and exploring the visual style. I decided to explore a visual technique where I\u2019m only showing the final light texture.\u00a0Here\u2019s my screenshot showing my first night\u2019s progress.<\/p>\n<p><img alt=\"snapshot_0142\" class=\"alignnone size-large wp-image-235463\" height=\"343\" src=\"\/data\/posts\/2013\/04\/f5b40fe661c64d2a55616d0f944fff54.jpg\" width=\"550\"\/><\/p>\n<p>\u00a0<\/p>","time":"April 27th, 2013 1:39 am","title":"RGB","title_was_empty":false}