{"assets":[],"author_link":"author\/rhy3756547\/","author_name":"RHY3756547","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377586620,"event":"LD27","likes":10,"metadata":{"p_key":"80177","p_author":"RHY3756547","p_authorkey":"0","p_urlkey":"289187","p_title":"Low Battery \u2013 Poset Moreteum!!","p_cat":"LD #27","p_event":"LD27","p_time":"1377586620","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/27\/low-battery-poset-moreteum\/","text":"<div class=\"wp-caption alignnone\" style=\"width: 560px\"><img alt=\"\" height=\"309\" src=\"http:\/\/amebo-gb.tk\/ld27\/game.gif\" width=\"550\"\/><p class=\"wp-caption-text\">\u201ci don\u2019t think the skeleton had that many skulls before i blew it up\u201d<\/p><\/div>\n<p style=\"text-align: center\"><strong><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=rate&amp;uid=7339\">shameless plug<\/a><\/strong><\/p>\n<p>This is my fourth Ludum Dare entry! The only way I can really describe how it went is SortaOKGoodNotBadTerribleFantasticNo.<\/p>\n<p>It didn\u2019t really come out as I had envisioned at the start, but then again it never does. Even though it came out as something totally different, I\u2019m actually satisfied with it as it is!<\/p>\n<p><strong>Stuff that worked:<\/strong><\/p>\n<ul>\n<li>The game! Even though it\u2019s very tight on graphics assets and levels I think the outcome is fun to play and I enjoyed playtesting it 2 minutes before the deadline.<\/li>\n<li>Using pxtone again; I managed to make all the game music and melodic sounds within the last 30 minutes of the compo.<\/li>\n<li>Using javascript + canvas! It\u2019s really fun coding engines from scratch instead of using prebuilt ones like stencyl or gamemaker, and it\u2019s always a learning experience, assuming that each time the game is a different genre\/requires different types of asset. \ud83d\ude09<\/li>\n<li>Skeletons. Skeletons always work.<\/li>\n<li>The particle effects! The ones coming off of the player were originally me testing the particle engine, they stuck and I made them look a ton better. The skeletons exploding into a lot more bones than they actually have is hilarious and will probably never get old ever.<\/li>\n<li>Player physics, I did a lot of tweaking on the first day, liked it and stuck with it.<\/li>\n<\/ul>\n<p><strong>Stuff that Definitely Didn\u2019t Work:<\/strong><\/p>\n<ul>\n<li>OGMO EDITOR. God jesus I hate everything about it. It closes all your open levels every time you want to add a layer\/tileset\/entity and forces tiled placements of entities. Not to mention it had some interesting bugs such as throwing an exception as soon as anything has a space in its name and you try to save.<\/li>\n<li>Don\u2019t code games while watching TV. I code like 3x slower.<\/li>\n<li>Leaving the levels till last minute. I only had level 3 (was originally only going to be the test level) done until 1 hour before compo end, where I had to make fun levels and test them as a batch process for 30 mins before music. Because of this the game only has 4 levels. :'(<\/li>\n<li>Wake up earlier during Ludum Dare. Those extra hours could have been more levels\/an actual background tileset\/more enemies!<\/li>\n<li>Dropbox kept dropping asset requests randomly, so if you\u2019re asking \u201cWhy is this game hosted on a site for a Javascript Gameboy Colour emulator\u201d then that\u2019s your reason! It also loads a lot faster too, as I have the site under CloudFlare CDN. Hopefully that and this bloody 10MB gif I just embedded don\u2019t get my cloudflare account shut down for unleashing 300TBs worth of bandwidth on them. &gt;:)<\/li>\n<\/ul>\n<p><strong>Stuff I enjoyed doing:<\/strong><\/p>\n<ul>\n<li>Designing levels with a tool like Ogmo Editor and writing the parser was actually really fun, despite the tool being not what I needed. I\u2019d like to find and use a better level designer for my next ludum dare game, if it happens to be tile based.<\/li>\n<li>The particle system was really fun to set up and play around with, but maybe I shouldn\u2019t go so overboard with particles next time. \ud83d\ude09<\/li>\n<\/ul>\n<p>Though despite all this, it has still been a blast, and I\u2019d definitely do it again. Since I <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/30\/why-making-your-first-math-heavy-iso-game-in-ludum-dare-is-a-bad-idea-a-post-mortem\/\">didn\u2019t make it in last time<\/a>, I\u2019m extremely chuffed that I managed to create this game in the time I forced myself into, and from what I\u2019ve played so far, you guys should be too!<\/p>\n<p><span style=\"color: #c0c0c0\">javasctpript + htemml5 5 ever<\/span><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 27th, 2013 6:57 am","title":"Low Battery \u2013 Poset Moreteum!!","title_was_empty":false}