{"assets":[],"author_link":"author\/cwkx\/","author_name":"cwkx","cat":"LD #29","categories":["LD #29"],"comments":[],"epoch":1398547680,"event":"LD29","likes":10,"metadata":{"p_key":"80152","p_author":"cwkx","p_authorkey":"0","p_urlkey":"289162","p_title":"Come Home \u2013 Day #1","p_cat":"LD #29","p_event":"LD29","p_time":"1398547680","p_likes":"10","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1398384000","event_key":"22","event_name":"LD29"},"source_url":"2014\/04\/26\/come-home-day-1\/","text":"<p>Taking this opportunity to improve my pixel-art and test an experimental HaxeFlixel framework. In particular, i\u2019m testing hscript for writing all the game code at runtime. Press the \u2018\/@ key for the HaxeFlixel debugger. I\u2019m using a lot of references so feel i\u2019m sailing too close to the compo rules, hence the Jam entry. @cwkx<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/comeHome.png\"><img alt=\"comeHome\" class=\"alignnone size-full wp-image-349287\" height=\"256\" sizes=\"(max-width: 256px) 100vw, 256px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/comeHome.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/comeHome-150x150.png 150w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/04\/comeHome.png 256w\" width=\"256\"\/><\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=26001\" title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=26001\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=26001<\/a><\/p>","time":"April 26th, 2014 9:28 pm","title":"Come Home \u2013 Day #1","title_was_empty":false}