Update! We pulled an all-nighter…
So we pulled an all-nighter last night…and we got a lot done! The level is nearly complete, we’ve tackled a few animations, modeled a bunch, drew concept art, switched from JavaScript to C++ (JavaScript makes me pull my hair out).
As of this writing we have four enemies total, one of which is stationary, as well as a final boss modeled. We also have a massive level that will serve as the setting for the story.
Things we need to get done:
~texturing
~rigging, animating
~alternative models





