Update! We pulled an all-nighter…

So we pulled an all-nighter last night…and we got a lot done!  The level is nearly complete, we’ve tackled a few animations, modeled a bunch, drew concept art, switched from JavaScript to C++ (JavaScript makes me pull my hair out).

As of this writing we have four enemies total, one of which is stationary, as well as a final boss modeled.  We also have a massive level that will serve as the setting for the story.

Things we need to get done:

~texturing

~rigging, animating

~alternative models

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