Esperden
In the past 8 weeks me and my team mates have been working on the game: Esperden.
Esperden is a story driven game, that takes place in a world between life and the afterlife.
The trailer can be found on youtube. If you click the screenshot below you head there directly to the trailer.
If there is enough interest we might try to go for a release.
Programming:
– Roy Schröder (Level editor/Importer/Controls/Audio/Gamelogic/Voice acting/Planning)
– Maikel Oelen (Shaders/Rendering/Gamelogic/Progression/HUD)
– Conner Sampson (Menu/Audio)
– Niels van Asperen (Collision detection/Documentation)
Creative
– Peter Vrieling (Models/Textures/Level design/Voice acting/2D/Planning)
– Rihards Valters (Models/Textures/ Level design)
– Alhric Ademus ( Story/Models/Documentation/ Voice acting/ Level design/Research)
– Christian Calin( Audio/Voice acting)
Information:
Engine: Micro Game Engine (c++)
Models: Maya
LevelEditor: Unity 3D
