{"author_name":"Zgragselus","cat":"LD #37","comments":[],"epoch":1482872460,"likes":1,"metadata":{"p_key":"799","p_author":"Zgragselus","p_authorkey":"86334","p_urlkey":"35647","p_title":"One Room Factory LD37 Post-Mortem","p_cat":"LD #37","p_event":"LD37","p_time":"1482872460","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"86334","us_name":"Zgragselus","us_username":"\/author\/zgragselus\/","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p><b>If only making games was as easy as making custom PCBs<\/b><\/p>\n <p><span style=\"font-weight: 400\">This Ludum Dare was a really interesting experience for both of us. We wanted to do LD36 already together, but one of us couldn\u2019t, so we had to wait for a LD37.<\/span><\/p>\n \n <style type='text\/css'>\n #gallery-1 {\n margin: auto;\n }\n #gallery-1 .gallery-item {\n float: left;\n margin-top: 10px;\n text-align: center;\n width: 33%;\n }\n #gallery-1 img {\n border: 2px solid #cfcfcf;\n }\n #gallery-1 .gallery-caption {\n margin-left: 0;\n }\n \/* see gallery_shortcode() in wp-includes\/media.php *\/\n <\/style>\n <div id='gallery-1' class='gallery galleryid-603064 gallery-columns-3 gallery-size-thumbnail'><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2016\/12\/27\/one-room-factory-ld37-post-mortem\/ld01-5\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ld01-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Belts and view outside\" aria-describedby=\"gallery-1-603065\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-603065'>\n Belts and view outside\n <\/dd><\/dl><dl class='gallery-item'>\n <dt class='gallery-icon landscape'>\n <a href='http:\/\/ludumdare.com\/compo\/2016\/12\/27\/one-room-factory-ld37-post-mortem\/ldo2\/'><img width=\"150\" height=\"150\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/ldo2-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"Working factory\" aria-describedby=\"gallery-1-603066\" \/><\/a>\n <\/dt>\n <dd class='wp-caption-text gallery-caption' id='gallery-1-603066'>\n Working factory\n <\/dd><\/dl>\n <br style='clear: both' \/>\n <\/div>\n \n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=86334\">http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=8633<\/a><\/p>\n <p><b>Theme<\/b><\/p>\n <p><span style=\"font-weight: 400\">When planning a evening before, we really hoped for a \u201cSmall World\u201d theme and were able to come up with an interesting game in matter of minutes. The other themes seemed lackluster, because they were often too limiting &#8211; and One Room was one of them.<\/span><\/p>\n <p><span style=\"font-weight: 400\">When we woke up at Saturday morning and started discussing it, we didn\u2019t know for like 3 hours what kind of game to make. There were several options (some of which actually appeared in LD as games &#8211; solving murder in one room, time traveling in one room, cleaning a room, &#8230;), but we couldn\u2019t think of anything that doesn\u2019t need a good storyline. We just knew two things for sure &#8211; we DEFINITELY didn\u2019t want to do a room escape game, and we wanted fancy 3D graphics. <\/span><\/p>\n <p><span style=\"font-weight: 400\">After joking about stupid ideas, we somehow came to conclusion that conveyor belt game located in one factory hall could be quite nice and went to discuss details more and decided on our PCB factory game.<\/span><\/p>\n <p><b>The development<\/b><\/p>\n <p><span style=\"font-weight: 400\">The entire game was developed by two people &#8212; one was focusing entirely on programming the game mechanics and logic and other one was doing mostly graphics, lightning and other visual things (he implemented Inverse Kinematics for a robotic hand from ground up!).<\/span><\/p>\n <blockquote class=\"twitter-tweet\">\n <p dir=\"ltr\" lang=\"en\">I guess it&#8217;s angry and searching for something inside those crates?! <a href=\"https:\/\/twitter.com\/hashtag\/ldjam?src=hash\">#ldjam<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/ld37?src=hash\">#ld37<\/a> <a href=\"https:\/\/t.co\/V2eFXcyFaQ\">pic.twitter.com\/V2eFXcyFaQ<\/a><\/p>\n <p>\u2014 Pavel Kou\u0159il (@Pajka) <a href=\"https:\/\/twitter.com\/Pajka\/status\/807719361091948552\">December 10, 2016<\/a><\/p><\/blockquote>\n <p><span style=\"font-weight: 400\">In the first day, we managed to implemented conveyor belts, robotic hands and basic movable objects for the transporters. This was a good prototype, and the game already felt like a fun! So we knew we were on the right track.<\/span><\/p>\n <p><span style=\"font-weight: 400\">The second day was dedicated to modeling rest of game objects and programming the rest of the game. At the end of these two days (around 4 am) we had a almost finished game. It still needed some polishing and changes, but it was playable from the beginning to the end.<\/span><\/p>\n <blockquote class=\"twitter-tweet\"><p>This is what we managed to do over the weekend. Shame we have to work today, so there will be only small changes, (if any). <a href=\"https:\/\/twitter.com\/hashtag\/ldjam?src=hash\">#ldjam<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/ld37?src=hash\">#ld37<\/a> <a href=\"https:\/\/t.co\/SzPCnOgaYt\">pic.twitter.com\/SzPCnOgaYt<\/a><\/p>\n <p>\u2014 Pavel Kou\u0159il (@Pajka) <a href=\"https:\/\/twitter.com\/Pajka\/status\/808230527866126336\">December 12, 2016<\/a><\/p><\/blockquote>\n <p><span style=\"font-weight: 400\">To make the game totally complete, we really needed that third day &#8211; but we were all busy with our real lifes, meaning we couldn\u2019t make much progress, apart from just a few bugfixes and polishing fixes. But we think we still managed to do quite a nice game over the course of these 3 days!<\/span><\/p>\n <p><b>The Good<\/b><\/p>\n <p><span style=\"font-weight: 400\">We really had fun when developing our One Room Factory and shared many laughs over TeamSpeak when developing the game &#8211; one can only wonder if the game would be even better if we didn\u2019t have to work remotely, but could develop in one room together as some other teams did.<\/span><\/p>\n <p><span style=\"font-weight: 400\">Also, since this was a first LD for one of our members (and first released game too!), we definitely learned quite a lot. Not only from the actual LD, but also from the feedback we\u2019ve gotten. It was definitely an enjoyable and fun weekend!<\/span><\/p>\n <p><b>The Bad<\/b><\/p>\n <p><span style=\"font-weight: 400\">The HW requirements are quite demanding. Also, based on the comments so far, the game is quite difficult to understand; we did a basic tutorial, but because of time constraints (having to work on Monday AND being based in Central Europe cuts a lot of needed time due to timezone), we just didn\u2019t have time for a proper tutorial.<\/span><\/p>\n <p><span style=\"font-weight: 400\">Combine this with the complexity of the game (and players not being familiar to conveyor games), this game seems to hard to understand for some people. So, to fix this, we are releasing a video tutorial for people who would still want to play the game!<\/span><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/f-zrgA1B4Pw?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><a href=\"https:\/\/youtu.be\/f-zrgA1B4Pw\">https:\/\/youtu.be\/f-zrgA1B4Pw<\/a> (Don&#8217;t forget to turn on annotations)<\/p>\n <p><b>The Future<\/b><\/p>\n <p><span style=\"font-weight: 400\">Depending on how we do in the LD, we are considering to finish the game and release it &#8211; we are reading the feedback people give us in comments and it makes us really happy when people like the game! The most rewarding comments are from people who want to see the finished version (with a proper tutorial) &#8211; and it\u2019s definitely possible it will happen! \ud83d\ude09<\/span><\/p>\n <p><span style=\"font-weight: 400\">If you decide to check our game out, we will be happy for any feedback you will give us! If not, we are at least thankful you decided to read our post.<\/span><\/p>\n <p><span style=\"font-weight: 400\">To try our game, you can do so here:<\/span><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=86334\">http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=86334<\/a><\/p>\n <p><span style=\"font-weight: 400\">Vilem Otte<br \/>\n <\/span><span style=\"font-weight: 400\">Pavel Kou\u0159il<\/span><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld37\/\" rel=\"tag\">LD37<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/one-room-factory\/\" rel=\"tag\">One Room Factory<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tutorial\/\" rel=\"tag\">tutorial<\/a><\/p>","time":"December 27th, 2016 4:01 pm","title":"One Room Factory LD37 Post-Mortem"}