{"assets":[],"author_link":"author\/rftr\/","author_name":"rftr","cat":"LD #25","categories":["LD #25"],"comments":[],"epoch":1355620620,"event":"LD25","likes":5,"metadata":{"p_key":"79748","p_author":"rftr","p_authorkey":"0","p_urlkey":"288758","p_title":"Midnight update","p_cat":"LD #25","p_event":"LD25","p_time":"1355620620","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1355443200","event_key":"14","event_name":"LD25"},"source_url":"2012\/12\/16\/206618\/","text":"<p>I was inactive for longer than I\u2019d have hoped today, but I\u2019ve still made some progress. Anyway, screenshot:<\/p>\n<p><img alt=\"screenie\" src=\"https:\/\/dl.dropbox.com\/u\/15938677\/LD25\/ld25_0.png\"\/><\/p>\n<p>The rough-and-tumble of this is that you\u2019ve got a constant stream of cannon fodder strolling towards the \u201cplayer\u201d (not you \u2014 you\u2019re the, uh, bad guy here, remember?), and you can call in more specialised\/powerful \u201cenemies\u201d as the game progresses. As you can see, I\u2019m still hilariously short on content and hilariously awful at art\/UI layout.<\/p>\n<p>That\u2019s it for now!<\/p>","time":"December 16th, 2012 1:17 am","title":"Midnight update","title_was_empty":false}