{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ss0-550x309.png","local":"\/data\/posts\/2013\/12\/eb1d0c3ccc7a62e5d73ab92beff56d65.png"},{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ss0.png","local":"\/data\/posts\/2013\/12\/533285adf86cd64e22831a24a29b037d.png"}],"author_link":"author\/notch\/","author_name":"Notch","cat":"LD #28","categories":["LD #28"],"comments":[],"epoch":1387042740,"event":"LD28","likes":22,"metadata":{"p_key":"79582","p_author":"Notch","p_authorkey":"0","p_urlkey":"288592","p_title":"Day 1 progress \u2013 Last Minute Christmas Chopping","p_cat":"LD #28","p_event":"LD28","p_time":"1387042740","p_likes":"22","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1386892800","event_key":"20","event_name":"LD28"},"source_url":"2013\/12\/14\/day-1-progress-last-minute-christmas-chopping\/","text":"<p><a href=\"\/data\/posts\/2013\/12\/533285adf86cd64e22831a24a29b037d.png\"><img alt=\"ss0\" class=\"aligncenter size-large wp-image-313637\" height=\"309\" sizes=\"(max-width: 550px) 100vw, 550px\" src=\"\/data\/posts\/2013\/12\/eb1d0c3ccc7a62e5d73ab92beff56d65.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ss0-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ss0-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/12\/ss0.png 854w\" width=\"550\"\/><\/a><\/p>\n<p>\u00a0<\/p>\n<p style=\"text-align: center\">==&gt;\u00a0<a href=\"http:\/\/test.notch.net\/ld28\/ld28.html\">Play now!<\/a>\u00a0(WebGL required) &lt;==<\/p>\n<p>\u00a0<br\/>\nI found this theme very challenging. All ideas were either way too narrow to be fun, or way too broad to be restricting at all. While I was trying to figure out what kind of game to make, I implemented the WebGL framework I needed in Dart, which involves quite a lot of heavy lifting, including having to write shaders. WebGL gives you almost nothing for free.<\/p>\n<p>Once I had the framework up and running, I had no idea what game to make, so I temporarily ditched what I had to try out another idea. That idea sucked, so I went back to the original mess and slowly over the day turned it into a game about santa claus having to gather wood in order to be able to create all the toys he will soon distribute.<\/p>\n<p>Tomorrow, I will tweak and try to balance the gameplay, add a titlescreen and a game over screen, and look into getting some sounds in there. For once, I\u2019m not worried about running out of time.<\/p>\n<p>\u00a0<\/p>","time":"December 14th, 2013 5:39 pm","title":"Day 1 progress \u2013 Last Minute Christmas Chopping","title_was_empty":false}