Preparation and preloading

convoluted

Decided to work on sorting a little bit of base code out today. Unlike the past Ludum Dares I intend to use Haxe rather than C. It’ll be interesting to see how the results differ when I don’t have to chase down rogue memory errors for several hours or implement basic data structures. All the other nice things Haxe has to offer will without a doubt come in handy, too, and targeting flash will hopefully make it easier for everyone else to play the game!

The image above depicts the preloader, I may have gotten a little carried away with it during my struggle and eventual failure to get embedded fonts to work in a haxe preloader… I’ll hold off posting the base code until closer to the compo in case I make any changes to it.

Tags: flash, haXe, preloader