{"assets":[],"author_link":"author\/legacycrono\/","author_name":"LegacyCrono","cat":"LD #27","categories":["LD #27"],"comments":[],"epoch":1377498600,"event":"LD27","likes":12,"metadata":{"p_key":"79262","p_author":"LegacyCrono","p_authorkey":"0","p_urlkey":"288272","p_title":"I AM TIME BOMB, an explosive postmortem","p_cat":"LD #27","p_event":"LD27","p_time":"1377498600","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"source_url":"2013\/08\/26\/i-am-time-bomb-an-explosive-postmortem\/","text":"<p style=\"text-align: center;\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=rate&amp;uid=3093\"><img alt=\"\" class=\"aligncenter\" height=\"320\" src=\"http:\/\/i.imgur.com\/2kqCkoG.gif\" width=\"512\"\/><\/a><\/p>\n<p>So here it is, folks! <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=rate&amp;uid=3093\" target=\"_blank\">I AM TIME BOMB<\/a> is my LD27 entry. There are many like it, but this one is mine.<\/p>\n<p>I AM TIME BOMB is a multiplayer game. Doesn\u2019t mean you can\u2019t enjoy it alone! It\u2019s a fast, high-octane arcade\u00a0game about explosions and the hurried panic of exploding in ten seconds. You are Time Bomb, and you\u2019re going to explode. But hey, if you\u2019re going out with a boom, you might as well make it last. So spread explosives through the room in such way that, when you explode, it\u2019ll set up a chain reaction. Compete with up to three friends of yours and see who\u2019ll become the best fireworks. Simple!<\/p>\n<h2 style=\"text-align: center;\">RIGHT THINGS I DID<\/h2>\n<ul>\n<li><strong>IT\u2019S SIMPLE:<\/strong> I KISSed to the core, from the beginning. It\u2019s simple, and it\u2019s stupid. This prevented me from going overboard. Simple colors, simple shapes. This was by far my best decision, because it let me do a lot of crazy stuff and left me with spare time before the compo time ran out!<\/li>\n<li><strong>GOAL:<\/strong> Right when I started I had a clear goal in mind. My objective was making a multiplayer game. I went with that and, although the gameplay didn\u2019t work very well after all, I succeeded in my goal. So even if it\u2019s not the hottest piece around, I\u2019m still happy that I succeeded!<\/li>\n<li><strong>THEME:<\/strong> I stopped worrying and learnt to love the theme. I believe most people saw the theme as a restriction, a constraint (I know I did, at first). But after thinking outside of the box I came up with a bunch of crazy ideas for it.<\/li>\n<li><strong>TOOLS:<\/strong> I sticked with what I knew. Game Maker 8 never disappoints me. For music and sound effects, my faithful and dandy FLStudio did the job.<\/li>\n<li><strong>WORK WITH FRIENDS:<\/strong> I gathered with some friends to participate in this Ludum Dare. Each of us made a separate game, but just being together helped on focusing and having an immediate feedback on our progress.<\/li>\n<\/ul>\n<p style=\"text-align: center;\"><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=rate&amp;uid=3093\"><img alt=\"\" class=\"aligncenter\" height=\"324\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/273708\/3093-shot0.png\" width=\"576\"\/><\/a><\/p>\n<h2 style=\"text-align: center;\">WRONG THINGS I DID<\/h2>\n<ul>\n<li><strong>GAMEPLAY:<\/strong>\u00a0I wasn\u2019t sure how the game would be played until it was very late. Unfortunately, the way it ended up isn\u2019t very interesting, as it involves too much randomness. I didn\u2019t have enough time to change the gameplay, but I have ideas for an eventual post-compo version.<\/li>\n<li><strong>TOOLS:<\/strong> I started using GM: Studio instead of GM8, because I wanted to release it in several platforms to make it accessible to everyone. That wasn\u2019t a good idea because GM: Studio has problems even in its primary platform. I rolled back to GM8 soon enough though, so it wasn\u2019t a big impact.<\/li>\n<li><strong>MULTIPLAYER:<\/strong>\u00a0This being a multiplayer game has its problems. First of all I never really tapped designing multiplayer gameplay before, I\u2019m more experienced with single player games, so this was quite challenging for me. It\u2019s unfortunate that most people will probably not even try because it doesn\u2019t have a singleplayer mode. Plus, because it\u2019s multiplayer, it was difficult to test it as well. Certainly not a very good choice for a LD game \ud83d\ude1b<\/li>\n<\/ul>\n<p>So there you have it.\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27\/?action=rate&amp;uid=3093\" target=\"_blank\">Try it now<\/a>, and let me know how it goes for you. I can\u2019t wait to receive your feedback \ud83d\ude00<\/p>\n<p>Have a blast!<\/p>\n<p style=\"text-align: center;\">\n<\/p>","time":"August 26th, 2013 6:30 am","title":"I AM TIME BOMB, an explosive postmortem","title_was_empty":false}