{"author_name":"aucguy","cat":"LD #35","comments":[],"epoch":1460767320,"likes":1,"metadata":{"p_key":"7917","p_author":"aucguy","p_authorkey":"41457","p_urlkey":"43359","p_title":"Entering Ludum Dare","p_cat":"LD #35","p_event":"LD35","p_time":"1460767320","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"41457","us_name":"aucguy","us_username":"aucguy","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>Lot to announce but I&#8217;m in. I&#8217;ll be using&#8230;<\/p>\n <p>chrome &#8211; debugging and running the javascript game<\/p>\n <p>200 ok &#8211; the web server<\/p>\n <p>atom &#8211; the editor<\/p>\n <p>inkscape and paint.net &#8211; graphics<\/p>\n <p>musescore, audacity, chiptone &#8211; music and sounds<\/p>\n <p>phaser &#8211; the game library<\/p>\n <p>canvg &#8211; svg gui<\/p>\n <p>javascript-state-machine &#8211; might be useful<\/p>\n <p>basejs &#8211; error handling, asset loading, modules and a loading screen<\/p>","time":"April 15th, 2016 7:42 pm","title":"Entering Ludum Dare"}