{"assets":[],"author_link":"author\/thomastc\/","author_name":"Frozen Fractal","cat":"LD #26","categories":["LD #26"],"comments":[],"epoch":1366637040,"event":"LD26","likes":6,"metadata":{"p_key":"78563","p_author":"Frozen Fractal","p_authorkey":"0","p_urlkey":"287573","p_title":"Frozen Fractal to design levels, properly this time","p_cat":"LD #26","p_event":"LD26","p_time":"1366637040","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1366934400","event_key":"16","event_name":"LD26"},"source_url":"2013\/04\/22\/frozen-fractal-to-design-levels\/","text":"<p>\u00a0<\/p>\n<p>The best thing for me about Ludum Dare is competing against myself, and trying to do better than last time; not just in rankings, but also in the quality of my game and in my own personal satisfaction. Looking back at my first three Ludum Dares, there\u2019s a clear progression visible.<\/p>\n<p>The <a href=\"http:\/\/ninja.frozenfractal.com\">first<\/a> was JavaScript and canvas2d, primitive geometric graphics and no sound.<\/p>\n<p>The <a href=\"http:\/\/cytosine.frozenfractal.com\">second<\/a> was CoffeeScript and WebGL, still primitive geometric graphics but OMG PARTICLES! and included some awesome sound effects from Bfxr and braindead but catchy music from LMMS.<\/p>\n<p>The <a href=\"http:\/\/parktopark.frozenfractal.com\">third<\/a> was CoffeeScript but back to canvas2d, home-recorded sound effects, music written by a professional 18th-century composer (but butchered by me in LMMS), and animated sprites done in Inkscape.<\/p>\n<p>Each of these has helped me hone my skills in a particular area. This time, I\u2019m raising the bar again. One thing I suck at is level design. Of my three games, only the first had real levels, and they were bad; in the later two, I cowardly sidestepped the issue by dumping increasing numbers of enemies into the same boring rectangular area. So this time, I\u2019m aiming for a game that will force me to practice level design. I\u2019m even reading a book about it!<\/p>\n<p>I\u2019m also going to try my hand at pixel art and pixel animations. In GIMP, if I can\u2019t find anything better that works on Linux. (Any recommendations?)<\/p>\n<p>As preparation, I\u2019ll be looking into how to use\u00a0<a href=\"http:\/\/www.schillmania.com\/projects\/soundmanager2\/\">SoundManager 2<\/a>\u00a0properly, because HTML5 audio <a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/08\/27\/cytosine-postmortem\/\">still sucks<\/a>.<\/p>\n<p>The community is what makes Ludum Dare awesome, and it\u2019s thanks to <em>you<\/em>. So good luck to you all, and may the code be with you!<\/p>","time":"April 22nd, 2013 1:24 pm","title":"Frozen Fractal to design levels, properly this time","title_was_empty":false}