{"assets":[],"author_link":"author\/tylerglaiel\/","author_name":"TylerGlaiel","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1335140520,"event":"LD23","likes":13,"metadata":{"p_key":"78108","p_author":"TylerGlaiel","p_authorkey":"0","p_urlkey":"287118","p_title":"Fracuum","p_cat":"LD #23","p_event":"LD23","p_time":"1335140520","p_likes":"13","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/04\/23\/fracuum\/","text":"<p>Was fun, first time I entered Ludum Dare.<br\/>\nCheck out my game Fracuum <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=12633\">here<\/a>.<\/p>\n<p>\u00a0<\/p>\n<p><img alt=\"\" class=\"alignnone\" height=\"650\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/123793\/12633-shot1.png\" width=\"800\"\/><\/p>\n<p>I used to make flash games really rapidly as a hobby but slowed down a lot recently when I started focusing on a bigger project, but now that that\u2019s done I want to get back into it and spend some more time on smaller stuff, but was really demotivated lately, so this whole event really helped out with that.<\/p>\n<p>So I just made the first thing that came to mind.<\/p>\n<p>Here\u2019s a SWF history of the development (mostly on newgrounds until the resultion got messed up and I moved it to my own server)<\/p>\n<p>\u00a0<\/p>\n<p>Tiny worlds? Oh hey, could do something fractal, press up\/down to zoom in and out <a href=\"http:\/\/www.newgrounds.com\/dump\/item\/714654c8302f547e39cd049558ca7bd0\">[link]<\/a><\/p>\n<p>Now with a player and colors but no collision yet <a href=\"http:\/\/www.newgrounds.com\/dump\/item\/0c4427f74759644018be76f3ca883406\">[link]<\/a><\/p>\n<p>Basic, buggy collision\u00a0<a href=\"http:\/\/www.newgrounds.com\/dump\/item\/66f8b5a00db3c8ed006f4a77966d6d0c\">[link]\u00a0<\/a><\/p>\n<p>Redid coloring, thanks to Kyle Pulver for some tips\u00a0<a href=\"http:\/\/www.newgrounds.com\/dump\/item\/168ac8e32c3ecbea7b1311f8bc981d47\">[link]\u00a0<\/a><\/p>\n<p>Basic level design test<a href=\"http:\/\/www.newgrounds.com\/dump\/item\/47b7203e4d4b0c6c9abdb802b799b5dd\">\u00a0[link]\u00a0<\/a><\/p>\n<p>went home to compose some music<br\/>\nFull level design\u00a0<a href=\"http:\/\/www.newgrounds.com\/dump\/item\/d34456974db70b56713f4c04d6c659f6\">[link]\u00a0<\/a><\/p>\n<p>== end of day 1 ==<\/p>\n<p>Title screen<a href=\"http:\/\/www.newgrounds.com\/dump\/item\/fc11ae407a4f7b8080e831c23a72fb72\">\u00a0[link]\u00a0<\/a><\/p>\n<p>(lots of early day 2 builds were just bugfixes and performance stuff)<\/p>\n<p>Basic collectables\u00a0<a href=\"http:\/\/www.newgrounds.com\/dump\/item\/2dda8c2de471cf5f2f691da2973c6272\">[link]\u00a0<\/a><\/p>\n<p>Basic enemies\u00a0<a href=\"http:\/\/www.newgrounds.com\/dump\/item\/744d09bf502326fefc7696c1c95724fb\">[link]<\/a><\/p>\n<p>No history past that point since that\u2019s when I moved the file to my own server<\/p>\n<p>\u00a0<\/p>\n<p>========<\/p>\n<p>\u00a0<\/p>\n<p>If you\u2019re curious, I made the game in the flash CS5 IDE (yes I coded in the IDE, terrible I know but that\u2019s nothing compared to the other coding atrocities given as a gift to the 48 hour game jam gods I needed to make this game fast)<\/p>\n<p>Sound Effects were made with <a href=\"http:\/\/www.bfxr.net\/\">BFXR<\/a><\/p>\n<p>Music was made with GarageBand<\/p>\n<p>\u00a0<\/p>\n<p>There is a hard mode in the game, you gotta find it first though.<\/p>\n<p>\u00a0<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 23rd, 2012 12:22 am","title":"Fracuum","title_was_empty":false}