{"assets":[],"author_link":"author\/alwaysgeeky\/","author_name":"AlwaysGeeky","cat":"MiniLD","categories":["MiniLD"],"comments":[],"epoch":1338275580,"event":"","likes":7,"metadata":{"p_key":"77882","p_author":"AlwaysGeeky","p_authorkey":"0","p_urlkey":"286892","p_title":"Voxel Engine Gameplay","p_cat":"MiniLD","p_event":"LD23","p_time":"1338275580","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/05\/29\/voxel-engine-gameplay\/","text":"<p>Starting to add more and more functionality to my voxel engine and it is starting the slow evolution into a game, with fun elements. <img alt=\":)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" style=\"height: 1em; max-height: 1em;\"\/> I\u2019m still aiming for daily videos showing progress and hopefully each one showing a new feature or something cool.<\/p>\n<p>My guide\/tutorial site is taking shape, but I am still coding lots and lots and finding it hard to put a massive amount of time into writing articles. More will come with time though\u2026<br\/>\n<a href=\"https:\/\/sites.google.com\/site\/letsmakeavoxelengine\/\" title=\"https:\/\/sites.google.com\/site\/letsmakeavoxelengine\/\">https:\/\/sites.google.com\/site\/letsmakeavoxelengine\/<\/a><\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/Q-2IcRHTHQw?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/7Eylu9RDO2M?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/O5YOPgYRKQI?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p><iframe allowfullscreen=\"\" frameborder=\"0\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/Me_wfWkglcA?fs=1&amp;feature=oembed\" width=\"500\"><\/iframe><\/p>\n<p>I have some questions for the community and gamers.<\/p>\n<ul>\n<li>What sort of creating tools would you like to see in a voxel sandbox game?<\/li>\n<li>Do you think it would be good to offer a library of common objects that the player can import\/export to re-use as they are creating?<\/li>\n<li>What parts of a game would you like to customize (and share with others)? Your character model, weapons, items, NPCs, quests, particle effects, world regions?<\/li>\n<\/ul>\n<p>\u00a0<\/p>\n<p>Also anyone who has played Minecraft (or other sandbox games) can probably help me by answering a couple of questions below:<\/p>\n<ul>\n<li>During the creative parts of the game, i.e crafting, building, customizing\u2026 do you prefer to still be emersed in the game while in this mode or do you prefer a more abstract tool\/interface? For example when crafting or building in minecraft you still have to walk around as the player, rather than having a fly around \u2018god-mode\u2019 when you can craft\/build with a mouse pointer.<\/li>\n<li>Is there anything frustrating about collaborative creating, Do you wish you had more control over allowing others to modify what you create, tools for information exchange?<\/li>\n<li>How much do you think a sandbox game should be released with actual story content? i.e should the game already have a main quest, completion goal, or just be totally open?<\/li>\n<\/ul>\n<p>Thanks \ud83d\ude00<br\/>\n<strong>AlwaysGeeky<\/strong><\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/alwaysgeeky\/\" rel=\"tag\">alwaysgeeky<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cubes\/\" rel=\"tag\">cubes<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gamedev\/\" rel=\"tag\">gamedev<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/indie\/\" rel=\"tag\">indie<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/minecraft\/\" rel=\"tag\">minecraft<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/successstory\/\" rel=\"tag\">SuccessStory<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tips\/\" rel=\"tag\">tips<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vlog\/\" rel=\"tag\">vlog<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voxel-engine\/\" rel=\"tag\">voxel engine<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/voxels\/\" rel=\"tag\">voxels<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/youtube\/\" rel=\"tag\">youtube<\/a><\/p>","time":"May 29th, 2012 7:13 am","title":"Voxel Engine Gameplay","title_was_empty":false}