{"author_name":"MrTroy","cat":"LD #37","comments":[],"epoch":1483088520,"likes":2,"metadata":{"p_key":"774","p_author":"MrTroy","p_authorkey":"0","p_urlkey":"35622","p_title":"Giiver\u2019s Hop: A Post Mortem for Giiver","p_cat":"LD #37","p_event":"LD37","p_time":"1483088520","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Let&#8217;s keep this short&#8230; we all have games to play <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <div style=\"width: 561px\" class=\"wp-caption aligncenter\"><img class=\"\" src=\"http:\/\/troydpatterson.com\/go2016\/ld37\/Giiver.gif\" alt=\"Giiver's Hop Preview\" width=\"551\" height=\"311\" \/><p class=\"wp-caption-text\">Giiver&#8217;s Preview<\/p><\/div>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-37\/?action=preview&amp;uid=50771\">Play Giiver&#8217;s Hop<\/a><\/p>\n <p><span id=\"more-603125\"><\/span><\/p>\n <p><strong>Prejam<\/strong><\/p>\n <p>Before the jam started, I realized Ludum Dare fell on the same weekend as my friend&#8217;s birthday party. So the entire time before hand I kept thinking to myself &#8220;I need to make the shortest possible game I can&#8221;. That was the set up for my entire weekend. After the theme was announced I started sketching out various concepts of how the game could work. It was all up hill from there&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right<\/strong><\/p>\n <p>I got the entire game done! I\u00a0knew I wasn&#8217;t going to have a full weekend to work, and I was going to have to do art, level design and programming all myself. I did my best to keep everything simple with the possibility to add more levels and characters later. Once the basic gameplay was set, it was all downhill from there.<\/p>\n <p>&nbsp;<\/p>\n <p><img class=\"alignnone size-medium wp-image-603319 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Character-Test-300x183.png\" alt=\"Giiver's Character Test\" width=\"300\" height=\"183\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Character-Test-300x183.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Character-Test-768x468.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Character-Test-550x335.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/Character-Test.png 1243w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p><strong>What went wrong<\/strong><\/p>\n <p>I completely forgot about designing a good title and win screen. Before the jam started I spent a good amount of time doing various UI designs in Unity \u00a0just to get use to working with it. But, once the jam started I spent way too much time playing the game than actually working on it.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What will I do in the future?<\/strong><\/p>\n <p>Next Ludum Dare, I think I want to do something with a different way to interact where I can primarily focus on user experience. I might do something non-arcade and more experimental.<\/p>\n <p>&nbsp;<\/p>\n <p>Now get out there and play some games. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"December 30th, 2016 4:02 am","title":"Giiver\u2019s Hop: A Post Mortem for Giiver"}