{"assets":[],"author_link":"author\/mjau\/","author_name":"mjau","cat":"LD #16 - Exploration - 2009","categories":["LD #16 - Exploration - 2009"],"comments":[],"epoch":1260602460,"event":"LD16","likes":0,"metadata":{"p_key":"77222","p_author":"mjau","p_authorkey":"0","p_urlkey":"285946","p_title":"portaslug","p_cat":"LD #16 - Exploration - 2009","p_event":"LD16","p_time":"1260602460","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1260489600","event_key":"2","event_name":"LD16"},"source_url":"2009\/12\/12\/portaslug\/","text":"<p>Fixed some bugs in slug so that mouse\/fullscreen actually works now, and also fixed up my build system so that I could build a portable Linux executable (new build\/src is <a href=\"http:\/\/mjau.weretree.com\/crap\/slug-ld-2.zip\">here<\/a>, if anyone\u2019s interested). Assuming slug is \u201cdone\u201d for now (haha), this means i don\u2019t have to compile anything again for the rest of the compo, just writing Lua scripts and automatically have everything work on both Linux and Windows. Mac support would be nice too, but I don\u2019t have a mac, so.<\/p>\n<p>Now, time to get started on the actual game! I wish I had any good ideas. Guess I\u2019ll just start making a platform engine and see where it goes from there\u2026<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/slug\/\" rel=\"tag\">slug<\/a><\/p>","time":"December 12th, 2009 7:21 am","title":"portaslug","title_was_empty":false}