{"assets":[],"author_link":"author\/mjau\/","author_name":"mjau","cat":"LD #15 - Caverns - 2009","categories":["LD #15 - Caverns - 2009"],"comments":[],"epoch":1251597420,"event":"LD15","likes":0,"metadata":{"p_key":"77215","p_author":"mjau","p_authorkey":"0","p_urlkey":"285939","p_title":"Day 2","p_cat":"LD #15 - Caverns - 2009","p_event":"LD15","p_time":"1251597420","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1251417600","event_key":"1","event_name":"LD15"},"source_url":"2009\/08\/30\/day-2-3\/","text":"<p>Woke up again. This keeps happening.<\/p>\n<p>Anyway, I don\u2019t have much to show for yesterday. My code can draw animated tiles and tilemaps (scrolled) into a rectangle, but that\u2019s about it. Oh, and maintain correct aspect ratio no matter what size it\u2019s rendering at. Originally I wanted to support fullscreen, but apparently flash disables keyboard in fullscreen mode for some reason, so it\u2019s not very useful unless I do a mouse-controlled game, which I probably won\u2019t. You can still just plop the swf directly in the browser to fill the browser window though.<\/p>\n<p>Also, I think I got an idea now. Don\u2019t know if it\u2019ll be good yet, but at least it\u2019s something. Time to draw some gfx.<\/p>","time":"August 30th, 2009 1:57 am","title":"Day 2","title_was_empty":false}