{"assets":[],"author_link":"author\/destroysound\/","author_name":"dstrysnd","cat":"LD #13 - Roads - 2008","categories":["LD #13 - Roads - 2008"],"comments":[],"epoch":1228654620,"event":"LD13","likes":0,"metadata":{"p_key":"77175","p_author":"dstrysnd","p_authorkey":"0","p_urlkey":"285899","p_title":"RoadZ \u2013 Some Screenshots","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228654620","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1228435200","event_key":"92","event_name":"LD13"},"source_url":"2008\/12\/07\/roadz-some-screenshots\/","text":"<p>I\u2019m pretty much done with gameplay.. now I\u2019m going through and making levels and other content.<\/p>\n<p>Since I\u2019ll never compete with the pretty volumetric lighting in some of your games, I\u2019ve decided to see how many lens flares I can shove into my game <img alt=\";)\" class=\"wp-smiley\" src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/icon_wink.gif\"\/><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/screenshot-pygame-window-8.png\"><img alt=\"\" class=\"alignnone size-medium wp-image-4084\" height=\"245\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/screenshot-pygame-window-8-300x245.png\" width=\"300\"\/><\/a><\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/screenshot-pygame-window-6.png\"><img alt=\"\" class=\"alignnone size-medium wp-image-4085\" height=\"245\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/screenshot-pygame-window-6-300x245.png\" width=\"300\"\/><\/a><\/p>\n<p>Back to the grind.<\/p>","time":"December 7th, 2008 12:57 pm","title":"RoadZ \u2013 Some Screenshots","title_was_empty":false}