TreeVolve Update #3

We are still working hard on Treevolve, but we have still a lot of work to be done for a full release. Our aim is to release the beta this Monday (22. October). This beta will contain only the first level and some features blocked. We don’t want to spoil you all the game
AI
As you may know in the game you have to defend your Helpers. They are your friends and are crucial to get more points. In some level with the old AI they were not working well, too many on one resource node and sometimes they didn’t know what to do and went trough each other too much, so in the last days I decided to rewrite it from scratch.
Now, making an example for the first level (in every level they have a different objective), they go 3 by 3 gathering on one node, if no node is free they wait at home and run when it is their turn.
I was stress testing the new code (spawning dozen of Helpers) and it was so fun to watch that I decided to make a video.
Video Link click
ALERT:This is only a stress test, not really a game mechanic
Skill tree
This is a feature we still haven’t announced. We will have a skill tree! On every finished stage you get some points to spend to raise your skill or unlock some new skills.

This is only an example
Comic and story

We have finished discussing the first stage of the story, the full story with a great ending.
Kristian is helping us with drawing a comic. I can tell you, it’s a massive work from him and it’s coming out very good. A big thanks to Kristian for the help!
Social network
We have created the official pages of GetFun on Google+, Twitter and Facebook. If we get 100+ likes/+1/followers we will release the first little comic! So share it to help us!
Thanks everyone for the great support you are giving us.
GetFun to all!
4This entry was posted on Thursday, October 18th, 2012 at 3:40 am and is filed under October Challenge 2012. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.