{"assets":[],"author_link":"author\/drzool\/","author_name":"drZool","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1334997720,"event":"LD23","likes":1,"metadata":{"p_key":"76832","p_author":"drZool","p_authorkey":"0","p_urlkey":"284779","p_title":"Enemy navigation","p_cat":"LD #23","p_event":"LD23","p_time":"1334997720","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/04\/21\/enemy-navigation\/","text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/drZoolLD23_02.png\"><img alt=\"\" class=\"alignnone size-medium wp-image-124281\" height=\"209\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/drZoolLD23_02-300x209.png\" title=\"NavMesh\" width=\"300\"\/><\/a><\/p>\n<p>NavMesh &amp; Agents was a breeze to add. See this<a href=\"http:\/\/unity3d.com\/support\/documentation\/Manual\/Navmesh%20and%20Pathfinding.html\" target=\"_blank\"> link<\/a> for a quick tutorial. Also that blue looks cool, I might add something in that style.<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"April 21st, 2012 8:42 am","title":"Enemy navigation"}