{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ld48-act1-shot1-550x356.png","local":"\/data\/posts\/2012\/04\/6152cece34b864e95ea2790629cb56a6.png"}],"author_link":"author\/garethjenkins\/","author_name":"Gareth Jenkins","cat":"LD #23","categories":["LD #23"],"comments":[],"epoch":1335004560,"event":"LD23","likes":4,"metadata":{"p_key":"76807","p_author":"Gareth Jenkins","p_authorkey":"0","p_urlkey":"284754","p_title":"Act 1 done \u2014 ready for some mechanic\/math","p_cat":"LD #23","p_event":"LD23","p_time":"1335004560","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1334880000","event_key":"10","event_name":"LD23"},"source_url":"2012\/04\/21\/act-1-done-ready-for-some-mechanicmath\/","text":"<p>I\u2019m working on a sim-\/civ-\/me2-like-planet-scraper like resource management thing.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/act-1-done-ready-for-some-mechanicmath\/ld48-act1-shot1\/\" rel=\"attachment wp-att-124972\"><img alt=\"\" class=\"alignnone size-large wp-image-124972\" height=\"356\" src=\"\/data\/posts\/2012\/04\/6152cece34b864e95ea2790629cb56a6.png\" width=\"550\"\/><\/a><\/p>\n<p>Cursors &amp; WASD rotate the tiny world, num keys place objects. The objects all have different resource dependecies on eachother. On a cooldown, they produce \u201cresource\u201d based on their modifiers. E.g. grass needs water, water needs hills, cities need water + grass. Also have crazy ideas for city expansion and conflict. Probably out of scope for this weekend though.<\/p>\n<p>Building things costs resource. Also would like to implement some production depletion\/deterioration over time, such that there\u2019s no incentive to leave it there ticking over. Game objectives are likely to be a list of achievements \u2014 e.g. \u201cbuild a city\u201d, \u201cearn more than x\u201d, \u201chave y resources\u201d, \u201ccover the world\u201d etc.<\/p>\n<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/21\/act-1-done-ready-for-some-mechanicmath\/ld48-act1-shot2\/\" rel=\"attachment wp-att-124982\"><img alt=\"\" class=\"alignnone size-large wp-image-124982\" height=\"358\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ld48-act1-shot2-550x358.png\" width=\"550\"\/><\/a><\/p>\n<p>Happy with first pass at input, manipulation and some rendered affect. There\u2019s a local collision loop in there as well so placed objects don\u2019t get too close. I\u2019m at the point of having each object calculate it\u2019s resource output, but all outputs are 0 currently.<\/p>\n<p>Thought it was a good time to put an update up. Later I\u2019ll get some math into the resource calculation and consider how to do depletion over time.<\/p>","time":"April 21st, 2012 10:36 am","title":"Act 1 done \u2014 ready for some mechanic\/math"}