{"assets":[{"original":"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/ProjectWizard.png","local":"\/data\/posts\/2012\/01\/149be8a5d86827d759e593034dab1e23.png"}],"author_link":"author\/someguy22\/","author_name":"RobProductions","cat":"LD - Misc","categories":["LD - Misc","LD #22"],"comments":[],"epoch":1327497540,"event":"LD22","likes":7,"metadata":{"p_key":"76718","p_author":"RobProductions","p_authorkey":"0","p_urlkey":"284554","p_title":"My Un-Success Story (What could never happen \u2013 Isolated Assault 2!)","p_cat":"LD - Misc","p_event":"LD22","p_time":"1327497540","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":null,"us_name":null,"us_username":null,"event_start":"1323993600","event_key":"8","event_name":"LD22"},"source_url":"2012\/01\/25\/my_unsuccess_story\/","text":"<p><strong>Ludum Dare 22:<\/strong><\/p>\n<p>While <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-22\/?action=preview&amp;uid=7405\">Isolated Assault<\/a> was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I\u2019m struggling to come up with a Post-Compo version. You see, I\u2019m just not feeling the motivation to work on it. Every time I sit down, I just feel, \u201cWow, this is old.\u201d <strong>It\u2019s like one of those projects I just gave up because I had no motivation for it.<\/strong><\/p>\n<p>That\u2019s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.<\/p>\n<p>Currently my Unity Project Folder looks like this:<\/p>\n<p style=\"text-align: left\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/01\/25\/my_unsuccess_story\/projectwizard\/\" rel=\"attachment wp-att-107653\"><img alt=\"\" class=\"aligncenter wp-image-107653\" height=\"569\" sizes=\"(max-width: 797px) 100vw, 797px\" src=\"\/data\/posts\/2012\/01\/149be8a5d86827d759e593034dab1e23.png\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/ProjectWizard-550x392.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/01\/ProjectWizard.png 886w\" width=\"797\"\/><\/a><\/p>\n<p style=\"text-align: left\">Where \u201cAbandoned\u201d have been worked on for a while. I could always go back to the \u201cAbandoned,\u201d but I haven\u2019t, and why should I?<\/p>\n<p style=\"text-align: left\"><strong>My Problem:<\/strong><\/p>\n<p style=\"text-align: left\"><strong><\/strong>I <em>need<\/em> a due date on projects.<\/p>\n<p style=\"text-align: left\">Some people can never get work done knowing there\u2019s time management involved. For me, it\u2019s the other way. Knowing that there\u2019s no time to procrastinate, and that there\u2019s a reward for finished, I can get a lot of good things done.<\/p>\n<p style=\"text-align: left\">I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.<\/p>\n<p style=\"text-align: left\">Therefore, Ludum Dare was perfect for me\u2013it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.<\/p>\n<p style=\"text-align: left\"><strong>Will there ever be an Isolated Assault 2? <\/strong><\/p>\n<p style=\"text-align: left\"><strong><\/strong><em>Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit. <\/em><\/p>\n<p style=\"text-align: left\"><em>I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss. <\/em><\/p>\n<p style=\"text-align: left\"><strong>Will you participate in LD 23? <\/strong><\/p>\n<p style=\"text-align: left\"><strong><\/strong><em>Of course! Ludum Dare is the best way to manage time and get good games squeezed out! <\/em><\/p>\n<p style=\"text-align: left\"><em><\/em><strong>Will you stop asking yourself random questions? <\/strong><\/p>\n<p style=\"text-align: left\"><strong><\/strong><em>Never!!!!<\/em><\/p>\n<p style=\"text-align: left\"><em><\/em><strong>Now I ask you, do I stick with deadlines for making games, or do I learn to get around them? <\/strong><\/p>\n<p style=\"text-align: left\"><strong>Do I use Ludum Dare to create all my of my work? <\/strong><\/p>\n<p style=\"text-align: left\">For some reason, I need some sort of reward\/time limit for everything I make, because that\u2019s just how I work.<\/p>\n<p style=\"text-align: left\">Either way, I\u2019ll obviously still be doing LDs, and <strong>I can\u2019t wait for LD23<\/strong>!<\/p>\n<p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/assault\/\" rel=\"tag\">Assault<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cant-wait\/\" rel=\"tag\">can't wait<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/failure\/\" rel=\"tag\">Failure<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/isolated\/\" rel=\"tag\">Isolated<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-22\/\" rel=\"tag\">LD #22<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/motivation\/\" rel=\"tag\">motivation<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/time-management\/\" rel=\"tag\">time management<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity3d\/\" rel=\"tag\">unity3d<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unsuccessstory\/\" rel=\"tag\">UnSuccessStory<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/update\/\" rel=\"tag\">update<\/a><\/p>","time":"January 25th, 2012 1:19 pm","title":"My Un-Success Story (What could never happen \u2013 Isolated Assault 2!)"}